In an attempt to create a snowy scene for the first time this is what i've done.
i'm trying to re-create the samurai scene from suckerpunch (film). So far i have all of the large blocked out pieces but no details yet.
The main thing that i've done with this piece so far is the vertex shading. I've made use of some nifty shader work to allow the painting of snow to build up in the grooves of the base texture, using the specular as reference texture to get this working. The actual shader that pretty much every object here (minus trees and mountains) are using is quite heavy coming in at 130 instructions, it's got 4 lerps and allows painting snow, water (puddles) and basic shadows for some custom AO touchups.
However something i'm strugling with is the lighting. At the moment the blue hue is coming from mainly the post process, but that's most likely going to affect the red hue on the entrance way if i bump up the blue to match the film scene. I also think it needs to be brighter and tbh the sun is too prominant so that could do with being toned down, still want to keep the lense flare though as it's the first proper interactive lense flare i've made.
Any Crit welcome
After alot of re-thinking and looking at the more detailed assets after they've been created, i've decided to scrap the suckerpunch idea and just go with a completely original layout and colour scheme for the scene. Still lots to add, props and especially some plynths for the fire particle system dotted around the edges of the building. It will also need a suitable surrounding, so far i'm flitting between an enclosed courtyard or a low wall onto a sheer cliff edge. (this idea would be acompanied by some nice water features).
I also plan to put a fountain/statue/thing in the center of the courtyard along with some trees. However for the trees, i need to figure out a way of using vertext paint for both snow and wind so i'll have to set one colour for the snow and the other 2 (or 3 with alpha) as the horizontal/vertical wind movement.