I feel like it's time to post this and get some feedback... been staring at it too long. I learned a lot so far and plan on writing a sort of post mortem of what I discovered working on this dude after I finish.
//Edit - Final
Rough lighting render in Marmoset - coming in just over 15k tris which is a bit high but I think I can prune it down some more.
I'm pretty beginner level when it comes to character art, due to getting environment jobs most of my career. Also being a Jack of All trades contractor dude I never really get personal projects done but I do hope to change that this year. My goal is to share everything I can without reservation and refine my process as I go.
By and large I don't feel that confident with what I'm doing but I do feel I'm getting closer to a nice process and I'll do what I can to share it all.
Diffuse so far... haven't done much work on the spec yet..
Big thanks to OnelungLewis for showing his project steps HERE
and in waywo - helped me out a few times just to peek at them.
Any feedback would be great, things you dont like or would change, fresh ideas on what to do? etc.