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created Post Your Best Hand Painted Textues!
on 11-07-2011 10:33 PM
Hey Everyone, wanted to start a forum to show off and comment and crit on some textures, show us what you got! environment and character!

just started the whole texture thing. MUST DO MORE
Last edited by Warotic; 11-08-2011 at 11:19 PM..
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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Wait, so are we allowed to give crits in this thread as well? Maybe add some more information (guidelines) to keep it organized.
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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of course  sorry bout that
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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I get a notion that some people think that 'hand-painted' equals being sloppy and inaccurate. 
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, spline,
214 Posts,
Join Date Mar 2009,
Location Russia, Moscow
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haha, ok well what should i write instead? it is called hand painted is it not?
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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Quote:
Originally Posted by Warotic
haha, ok well what should i write instead? it is called hand painted is it not?
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You can call it whatever you want. I'm merely pointing out the fact that hand-painted or not, you should at least try to do it well.
What you've got up there, technically is hand-painted, yes, but it's the results that matter. Not the process.
I'm not trying to be harsh. Clearly you're learning this stuff, and you probably need to understand that there is no shortcuts to get this stuff (or any other) right. You can copy/paste/rotate/crop to speed things up, but you still need to finish it properly.
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, spline,
214 Posts,
Join Date Mar 2009,
Location Russia, Moscow
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Quote:
Originally Posted by linkov
You can call it whatever you want. I'm merely pointing out the fact that hand-painted or not, you should at least try to do it well.
What you've got up there, technically is hand-painted, yes, but it's the results that matter. Not the process.
I'm not trying to be harsh. Clearly you're learning this stuff, and you probably need to understand that there is no shortcuts to get this stuff (or any other) right. You can copy/paste/rotate/crop to speed things up, but you still need to finish it properly.
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That is not harsh, it's really helpful. i will keep that all in mind. thank you. i also made the one tile like you said then just copy/rotate and so on just to see how it would look, obviously that's bad, good to know
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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Copying and rotating stuff by itself isnt bad. But when it's obvious thats what was done? Then its a problem. But linkov is right. your example feel rushed and sloppy. I can't tell how the scratches were made and in what kind of surface, theres no consistent lighting to tell me. and the edges between the tiles themselves is just scribbbles
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, vertex,
42 Posts,
Join Date Jul 2010,
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i agree with everyone
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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Sorry... I couldn't resist.
...also wanting to see more people join in on this topic.
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, line,
58 Posts,
Join Date Mar 2011,
Location Sarasota, FL
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Quote:
Originally Posted by Limewax
Sorry... I couldn't resist.
...also wanting to see more people join in on this topic.
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^^^ ya just cuz mine isint good doesnt mean you guys cant post your epicness
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
, Moderator++,
6,234 Posts,
Join Date Nov 2004,
Location Richmond, TX
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tiling metal I did for something

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, Moderator++,
6,701 Posts,
Join Date Oct 2004,
Location Austin, TX
, dedicated polycounter,
1,305 Posts,
Join Date Dec 2008,
Location Chicago, IL
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Are you looking for environment textures only, or also character textures?
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, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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both 
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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nice textures guys, helps a lot just to see them!
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, line,
51 Posts,
Join Date Nov 2011,
Location Utah
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Ok then, here's the texture that I consider my best, although I made it quite some time ago.
It's shown at actual size, and also painted at that size. I was going for a Quake 3 kinda style, but I still haven't been able to quite get there. I'm certainly no Kenneth Scott!
IMHO, the character textures in Quake 3 should be required studying for anyone looking to do hand-painted diffuse only characters. In fact, I'd say it's worth getting just to break open the game files and look at the texture flats! It's cheap these days anyways.

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, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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Hmm, recently I have noticed that "hand painted" = WOW/Torchlight art style. Why is that?
Most textures are hand painted in a way or another aren't they?
Feels like I've missed something...
DemonPrincess model and texture looks fantastic!
+Kenneth is god lol!
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, triangle,
428 Posts,
Join Date Oct 2006,
Location Sweden
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Quote:
Originally Posted by Carl Brannstrom
Hmm, recently I have noticed that "hand painted" = WOW/Torchlight art style. Why is that?
Most textures are hand painted in a way or another aren't they?
Feels like I've missed something...
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I totally agree that hand-painted doesn't necessarily have to mean stylized and with heavy brush strokes. It can be very polished and realistic, as well.
As for hand-painted vs. other texture techniques, some texture styles these days seem to rely very heavily on photo-compositing techniques. But yeah, any good texture incorporates a lot of custom work regardless, you can't just slap a photo on it an call it done.
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, triangle,
341 Posts,
Join Date Nov 2004,
Location Kuala Lumpur
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Ugh, I need to do more of these...
DemonPrincess: Gorgeous work. Job well done on the face!
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, polycounter,
952 Posts,
Join Date Mar 2011,
Location Nottingham, United Kingdom
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looks very nice 
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, polycounter,
981 Posts,
Join Date Feb 2006,
Location Aachen, Germany
, dedicated polycounter,
1,669 Posts,
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