So for the past couple weeks I've been working on my senior team project with a 5 other students, (2 artists 1 designer 3 programmers) creating assets for a side-scroller in Unity. Since I'm doing all the environment assets, I went about making some tiling textures and then making the assets based upon the textures, which is a workflow I had never tried before. I've been very much inspired by all the handpainted assets I've been seeing on here in the past few weeks (Jessica Dinh
especially), and figured this would be a good time to take a stab at doing some of my own and am looking for some feedback on these. I banged these out really quickly, and just moved onto the next one when I got stuck. As of right now, the only uniquely textured assets are the two banners and the bible.
I don't have any shots of them all put together in-engine yet, but I'll make sure to get those up soon. Also, if y'all have any cool resources for unity shaders/nifty tricks to making things look pretty, I'm all ears. I've got very little experience with this engine.
All of these shots are from Marmoset.
And a pretty nightsky background for the environment: