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created The Haunted: Hell's Reach Art Dump
on 11-05-2011 09:42 AM
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, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
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A lot of amazing screenshots on here, awesome job! and congrats. Do you have any breakdowns of any of the art you made?
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, polycounter,
1,135 Posts,
Join Date Jul 2010,
Location United States
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Thanks! I don't have any breakdowns ready just yet but I'll look into it.
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, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
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This is some really great work here. I hadn't heard of this project before, and by the looks of the trailer on steam, it seems pretty fun! Wonderful job with the lighting, it really makes it shine.
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, triangle,
432 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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WOW! So many beautiful screenshots!! Congratulations on bringing this all to a finish, it is inspiringg. I would definitely love to see some breakdowns too!
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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These look fantastic. Great job! 
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, polygon,
643 Posts,
Join Date Mar 2010,
Location Long Beach, CA
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Dang! Tons of stuff. The post kept going and going.
Really like 90% of the lighting. Very film-actic (not sure that's every a word) approach to the lighting. Which works awesomely in games.
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, veteran polycounter,
2,921 Posts,
Join Date Oct 2004,
Location Orlando, FL
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I'm glad you like it! Sorry for the lack off breakdowns. I'll see if I can get some stuff like that up tomorrow. I just have to sort through all the stuff that has piled up over the years. ;)
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, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
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Gorgeous work!
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, triangle,
304 Posts,
Join Date Sep 2011,
Location Preston/London
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Wow! great work!
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, spline,
241 Posts,
Join Date Jul 2006,
Location Bay Area, Brisbane
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This is what I like to see on here. You guys nailed it. How many people were in the group? I really like all the textures and lighting done here. 3 years is a long time but I bet it paid off for you. Great work.
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, vertex,
27 Posts,
Join Date Sep 2011,
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awesome work. me and my friends had so much fun playing this game when it was first released. what sort of changes did you guys have to go through between the first initial release for make something unreal and the recent retail release?
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, card carrying polycounter,
2,029 Posts,
Join Date Apr 2007,
Location Belmont, CA
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Quote:
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awesome work. me and my friends had so much fun playing this game when it was first released. what sort of changes did you guys have to go through between the first initial release for make something unreal and the recent retail release?
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We focused mainly on upping the quality of animations, gameplay and art. But we also added new content such as weapons, levels and enemies. One big challenge has been for our lone but obviously very talented programmer Markus Arvidsson to sort out bugs and get stuff properly running on Steam in time for release. The retail version of very different from the mod.
Quote:
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This is what I like to see on here. You guys nailed it. How many people were in the group? I really like all the textures and lighting done here. 3 years is a long time but I bet it paid off for you. Great work.
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The team has grown and shrunk during the development. You can view the full roster at http://www.hells-reach.com/team. We have about 4 environment artists, me included, who help out with modelling, texturing and lighting. A majority of the work has been done by Michael Hegemann who also started this project together with Gerhard Weihrauch. I think we are something like 5 people actively developing the game now post-release. We are a very small group but we're doing our best! 
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, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
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Already bought the game, it's awesome.
I was fan of your mod and I was always willing to pay to play it.
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, line,
90 Posts,
Join Date May 2010,
Location Europe
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I remember playing this way back when it was still a mod for UT3. Even though the art was pretty cool back then, this seems to have come a long way since then.
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, spline,
237 Posts,
Join Date Sep 2009,
Location The Netherlands
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Quote:
Already bought the game, it's awesome.
I was fan of your mod and I was always willing to pay to play it.
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Thanks man! People seem to like it which makes me happy. Makes all the years in development totally worth it. And it also makes me want to get crunching on new content...! 
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, null,
24 Posts,
Join Date Nov 2011,
Location Sweden
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Absolutely stunning work. The palette is diverse and interesting, the actual pieces are smooth and the whole conglomerate flows visually. It's beautiful!
I love it! I'll have to pick it up retail soon!
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, spline,
115 Posts,
Join Date Jan 2011,
Location Louisville, Kentucky.
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i played the shit out of this game.. soo much fun!
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, polygon,
575 Posts,
Join Date Nov 2009,
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The composition of many of those scene is just excelent!
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, dedicated polycounter,
1,401 Posts,
Join Date Dec 2009,
Location Texas, USA
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That is just plain awesomesauce, great composition, really nice lighting and overall awesome job. <3
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, dedicated polycounter,
1,643 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Love it! Would be great to see some breakdowns! Maybe some texture flats?! 
Everything stated by me is my personal opinion and it is not in any way related to Avalanche, if not stated so.
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, dedicated polycounter,
1,385 Posts,
Join Date Oct 2009,
Location Stockholm, Sweden
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The game is super fun, thanks for the great art!!
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, triangle,
281 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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