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nightfrontier's Avatar
Old (#1)
For the past 3 years I've been working together with a bunch of friends creating our own little indie action shooter The Haunted. We won the "Make Something Uneal" competition in 2010 and have been hard at work on the retail version which was released not long ago. This thread is about the work all the team members put in for the last 3 years. I worked mainly on environment art, lighting, post-processing and all that other stuff that levels require these days.

I hope you guys enjoy my very first post, I don't think the next one will contain as many images as this one! If you have any questions I'll do my best to answer them.



























More in the next post...
Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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nightfrontier's Avatar
Old (#2)
























Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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Old (#3)




















Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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aajohnny's Avatar
Old (#4)
A lot of amazing screenshots on here, awesome job! and congrats. Do you have any breakdowns of any of the art you made?
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nightfrontier's Avatar
Old (#5)
Thanks! I don't have any breakdowns ready just yet but I'll look into it.
Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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Lucas Annunziata's Avatar
Old (#6)
This is some really great work here. I hadn't heard of this project before, and by the looks of the trailer on steam, it seems pretty fun! Wonderful job with the lighting, it really makes it shine.
Lucas Annunziata
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Offline , polygon, 580 Posts, Join Date Jun 2010, Location Toronto, Ontario, Canada  
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Jessica Dinh's Avatar
Old (#7)
WOW! So many beautiful screenshots!! Congratulations on bringing this all to a finish, it is inspiringg. I would definitely love to see some breakdowns too!
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KyleJensen's Avatar
Old (#8)
These look fantastic. Great job!
Offline , polygon, 684 Posts, Join Date Mar 2010, Location Long Beach, CA Send a message via Skype™ to KyleJensen  
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Jeff Parrott's Avatar
Old (#9)
Dang! Tons of stuff. The post kept going and going.

Really like 90% of the lighting. Very film-actic (not sure that's every a word) approach to the lighting. Which works awesomely in games.
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nightfrontier's Avatar
Old (#10)
I'm glad you like it! Sorry for the lack off breakdowns. I'll see if I can get some stuff like that up tomorrow. I just have to sort through all the stuff that has piled up over the years. ;)
Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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ladyknowles's Avatar
Old (#11)
Gorgeous work!
Offline , triangle, 329 Posts, Join Date Sep 2011, Location Preston/London  
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beancube's Avatar
Old (#12)
Wow! great work!
Offline , spline, 245 Posts, Join Date Jul 2006, Location Bay Area, Brisbane  
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brandv3d's Avatar
Old (#13)
This is what I like to see on here. You guys nailed it. How many people were in the group? I really like all the textures and lighting done here. 3 years is a long time but I bet it paid off for you. Great work.
Offline , vertex, 39 Posts, Join Date Sep 2011, Location Detroit, MI  
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Oniram's Avatar
Old (#14)
awesome work. me and my friends had so much fun playing this game when it was first released. what sort of changes did you guys have to go through between the first initial release for make something unreal and the recent retail release?
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nightfrontier's Avatar
Old (#15)
Quote:
awesome work. me and my friends had so much fun playing this game when it was first released. what sort of changes did you guys have to go through between the first initial release for make something unreal and the recent retail release?
We focused mainly on upping the quality of animations, gameplay and art. But we also added new content such as weapons, levels and enemies. One big challenge has been for our lone but obviously very talented programmer Markus Arvidsson to sort out bugs and get stuff properly running on Steam in time for release. The retail version of very different from the mod.

Quote:
This is what I like to see on here. You guys nailed it. How many people were in the group? I really like all the textures and lighting done here. 3 years is a long time but I bet it paid off for you. Great work.
The team has grown and shrunk during the development. You can view the full roster at http://www.hells-reach.com/team. We have about 4 environment artists, me included, who help out with modelling, texturing and lighting. A majority of the work has been done by Michael Hegemann who also started this project together with Gerhard Weihrauch. I think we are something like 5 people actively developing the game now post-release. We are a very small group but we're doing our best!
Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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Tom3dJay's Avatar
Old (#16)
Already bought the game, it's awesome.
I was fan of your mod and I was always willing to pay to play it.
Offline , spline, 120 Posts, Join Date May 2010, Location Europe Send a message via MSN to Tom3dJay Send a message via Skype™ to Tom3dJay  
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SanderDL's Avatar
Old (#17)
I remember playing this way back when it was still a mod for UT3. Even though the art was pretty cool back then, this seems to have come a long way since then.
3D artist - sanderdlart.nl and game creator - snowmoon.nl
Offline , triangle, 340 Posts, Join Date Sep 2009, Location The Netherlands  
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nightfrontier's Avatar
Old (#18)
Quote:
Already bought the game, it's awesome.
I was fan of your mod and I was always willing to pay to play it.
Thanks man! People seem to like it which makes me happy. Makes all the years in development totally worth it. And it also makes me want to get crunching on new content...!
Offline , vertex, 27 Posts, Join Date Nov 2011, Location Sweden  
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Piesandbombs's Avatar
Old (#19)
Absolutely stunning work. The palette is diverse and interesting, the actual pieces are smooth and the whole conglomerate flows visually. It's beautiful!

I love it! I'll have to pick it up retail soon!
Offline , spline, 115 Posts, Join Date Jan 2011, Location Louisville, Kentucky. Send a message via Skype™ to Piesandbombs  
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STRIKER's Avatar
Old (#20)
i played the shit out of this game.. soo much fun!
Offline , polygon, 746 Posts, Join Date Nov 2009,  
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roosterMAP's Avatar
Old (#21)
The composition of many of those scene is just excelent!
Offline , dedicated polycounter, 1,440 Posts, Join Date Dec 2009, Location Texas, USA  
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chrisradsby's Avatar
Old (#22)
That is just plain awesomesauce, great composition, really nice lighting and overall awesome job. <3
Environment Artist
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Latest Project: http://www.polycount.com/forum/showpost.php?p=1979900&postcount=43
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sltrOlsson's Avatar
Old (#23)
Love it! Would be great to see some breakdowns! Maybe some texture flats?!
Valdemar NyhlÚn - Environment artist at Avalanche NYC
Offline , dedicated polycounter, 1,601 Posts, Join Date Oct 2009, Location New York, NY  
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Rhoutermans's Avatar
Old (#24)
YEaa I remember playing this when it got released (beta I think it was?) Looks awesome! I'm a fan
Offline , polygon, 661 Posts, Join Date Sep 2010, Location The Netherlands Send a message via Skype™ to Rhoutermans  
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POFFINGTON's Avatar
Old (#25)
The game is super fun, thanks for the great art!!
Paul Poff
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Offline , triangle, 307 Posts, Join Date Apr 2010, Location Aliso Viejo, CA Send a message via AIM to POFFINGTON  
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