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created Gibson Guitar - Dickey Betts SG game model.
on 11-04-2011 05:25 PM
hey guys! =]
so it's been awhile since I last posted something on Polycount, so I thought I would update you guys on what i have been working on lately. I'm currently still working on a Gibson guitar model, and this is what i have so far!
I still have to model out a guitar stand, as well as texture the base, but i'll be posting the maps as well as more real time shots very shortly!
The guitar was textured on a 512x512 map w/diff,nrm,spec,opp
Hope to hear some feed back soon =]
Thanks!!!!

Last edited by Dragan; 11-04-2011 at 06:36 PM..
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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model looks good, especially the neck but the smoothing and specular on the guitar body looks messy/noisy and washed out.
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, veteran polycounter,
3,919 Posts,
Join Date Feb 2007,
Location UK cheltenham
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Thanks for the feedback, i'll be sure to see what i could do to fix the smoothing and specular. I'll be re posting soon!
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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post some wires /HP render / LP wireframe / and the texture sheets 
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, polygon,
683 Posts,
Join Date Sep 2008,
Location Cybertron
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I love SGs.
Edit: Also, the edge around the whole body looks too sharp and it looks low res or the UVs are stretched around the bottom of the pickguard
Last edited by jmt; 11-04-2011 at 07:13 PM..
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, triangle,
382 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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^summed it up pretty well
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, vertex,
46 Posts,
Join Date Sep 2011,
Location Montreal
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I agree with what was mentioned above. Neck and all the small details look awesome! Body needs more work though :P
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, spline,
216 Posts,
Join Date Jan 2011,
Location Toronto
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@jmt- dude, honestly you have been a massive help. I'm currently fixing up those problems before re posting. I can already see the improvement. The angled bridge completely passed me, so thank you for bringing that to my attention. I'll re post in couple mins
@mistry10 - I'll be posting the frames and everything as soon as the models complete!
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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hey! so i just fixed up all those issues.
Here's what I have now. Once again, thank you jmt for your advice!

Last edited by Dragan; 11-04-2011 at 09:37 PM..
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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Can you post the texture maps? The body looks really blotchy and faded in areas. Not sure if that's reflection from the angle you shot it at, or within your maps.
Last edited by Jessica Dinh; 11-04-2011 at 08:41 PM..
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, dedicated polycounter,
1,674 Posts,
Join Date Nov 2010,
Location Orange County, CA
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Good job fixing up some of the problems so quickly. I still see some things which could be improved.

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, triangle,
382 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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jessica dinh - i believe the texture looks really smuged because of the resolution of the map. it's on a 512, and i think i made the body just a tad too small when i was packing my uv's.
jmt - Thanks again for the feed back. i'll edit my model once more and re post. regarding to the rot, my gibson actually has the rot in those exact places haha. unfortunately  . I'm going to take your advice once more and tweak couple things before re posting! I truly do appreciate you taking the time to help me out!
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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Ok, I thought that they were supposed to be knots or flaws in the grain. My SG has a dark swirl shape on the upper horn.
No problem. Glad I can help.
Wireframes would be nice.
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, triangle,
382 Posts,
Join Date Nov 2009,
Location Vancouver, BC, Canada
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yeah no problem. actually i'll post up a wireframe in couple min for you!
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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I think what Jessica might be referring to is the reflections? If they are reflections? It is hard to tell but if they are your cloud reflections are coming off as light spots on the wood and not reflections at all.
If they are apart of your texture I am not sure what you were trying to achieve and it looks like the dodge tool.
Something to consider tweaking.  I don't think it is your texture size because your wood grain looks pretty decent.
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, polygon,
664 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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hey, so I actually completely forgot to post the final updates to my guitar that was done, but here are the final products for what I have. I took what everyone said and adjusted bunch of things. Thank you so much guys for your feedback!
=]

Last edited by Dragan; 12-01-2011 at 03:39 PM..
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, line,
51 Posts,
Join Date Feb 2011,
Location Toronto, Ontario, Canada
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That lowpoly ain't really lowpoly. You've got a tonne of loops in there that you don't need.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,292 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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