Originally Posted by Kjohnston
The price per texture is steep. For example marlin studios is offering a similar resolution at areound $2.90 a texture why should i buy from you at $35 a texture when i can get 86- 9,000 pixel resolution sky textures @ $249. The subscription model was a better way of doing things because for a low price i can pick and choose what i want from a large selection, with this model I pay out of the nose and am now thinking why bother with cgskies when there are cheaper alternatives that yes require a bigger fund up front.
That's not really a fair comparison, those Marlin skies are not HDR and at lower resolution (and actually only 15 of them are full 360 skies, the rest are missing the top or are only 180 degrees).
Ofcourse if you don't need the HDR version or the extra resolution then I can imagine you find the price a bit steep. (But trust me, if you knew how much time and work went into this you would see that this is a realistic price
) For film and print work (architecture) the difference between 9.000 pixels and 15.000 pixels is huge. It means you can use the skydome as a background without having to use seperate backplates. This makes rendering easier, and your reflections more accurate.
If it turns out there is a demand for lower resolution non-HDR versions at a lower price then we'll certainly add that in the future.
Originally Posted by WetWired
Does this new site have "Sky Box" (cube map style, 6 images) versions of your domes like cgtextures did?
We don't have cube map versions yet. I was under the impression that the cubemap versions were less useful because they are so hard to modify. You can't really do any painting on them, so they can be only used 'as is'
There is also the issue with scaling a cubemap. If you scale it down with any type of filtering method, then the borders between the cube faces will blurred over because of the filtering leading to slight seams in the sky. I don't know of any way to avoid this, except not scaling at all and converting to a cubemap directly at the target size.