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Hover Jet Race Craft

polycounter lvl 18
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Sandbag polycounter lvl 18
It's been a very long time since I've created a thread in these here parts, but I finally have some work that's not under NDA to show!

This is a race craft that I made for CreativeTD to be used to show off the new Allegorithmic Substance shader tools. You should be able to find the project in the Unity Asset store (for free!) and I also believe it will be included in future builds of Unity as a demo project.

The idea behind the whole thing was to create an in-game style asset to show off the real time texture creating power of Substance. In the project you can easily change colors, dirt/grime/wear levels, specular intensity, all on the fly programatically. The only texture maps are Normal and AO.

Sweet sweet video tutorials for the entire Unity project can be found here.

Anyway, enough talk, here's the model:

High Poly:
hoverPod_hp.jpg

Baked:
hoverPod_Baked.jpg

Even though the final asset uses procedural textures, I thought it was too much fun to pass up texturing it myself as well

hoverPod_textured.jpg

I was also responsible for creating the concept for the model:

HoverPod_concept.jpg

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