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created Sketchbook: Tits
on 10-27-2011 11:57 AM
Hey everyone,
My name is Marie and im from Québec. Im currently working as a junior 3d artist in a video game company in Québec city.
You will probably see a lot of characters in here, maybe some concept art too.
Im no character artist or concept artist, I'm just learning and enjoying it pretty much.
Here you go, comment and critics are most than welcome.
Ps. No hate for my english please, my first language is french

Study from a whitaker painting

Study from a whitaker painting

Painting from a picture

Tilable floor

Speed Sculpting

Speed sculpting, first man ever
Video game character pratice from a concept by Daniel Levesque

Low rez/textured version

Wireframe
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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Your paintings are gorgeous and the sculpts look great! For a the first man sculpt ever it looks really good. If anything the back of your character model's thighs could blend into her butt a little bit.
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, triangle,
268 Posts,
Join Date Jul 2010,
Location Seattle, Washington
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Hey Tits (or Marie-- i feel a bit odd using your moniker)
Some nice stuff here. Right now your 2d is far and away your best work; you show a solid sense of anatomy and each piece as a whole works well. On the 3d end, you have a lot of the general proportions right but there's a lot of mushy bits and muscular detail that's off.
For example, both you male and female pelvises are off: the woman's buttocks bulge oddly and the man's legs and pelvic region have a lot of weird shapes going on. His legs are too stout, the feet are too narrow and lack much of a foot's normal contours (for example the achilles tendon should taper more), and the nether region has some weird connections.
Overall, it looks like you only had side reference for the male and were just working from memory on the female. Posting your reference pics, even when you're creatively deviating from the source, helps illuminate where your mistakes are and helps us to crit your work, so post'em if you've got them.
btw, sorry I can't do a paintover right now-- I'm travelling at the moment and won't be back at my workstation for a few more days, but once I am I'll see what i can do. Until then I've got some anatomy orthos that might be of help.
Take a look, though keep in mind these are nudes and thus highly NSFW
female1
female2
male1
male2
male3
Nox Illustration
anyway, keep it up-- not a bad start for first time modeling a man especially considering it's a speed sculpt. As a general note what i'd recommend doing is painting the trouble areas like the feet from different perspectives and then have another go at modelling them. You'd be surprised at how much 2d studies force you to properly learn 3d information.
oh, and welcome to the club-- glad you decided to start posting. I saw that you've had a few false starts in the other threads, but don't worry about that. The WAYWO thread tends to only draw replies on higher profile stuff, and if you want to get crits in the P&P forum it helps to have a more sustained project; a lot of people don't even bother looking at threads with less than a page of posts, so the next time you start a big project thread first make sure you have something worth showing and then post regularly and post often to make sure you get more traffic. Hope this helps, and keep it up 
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, triangle,
425 Posts,
Join Date Feb 2006,
Location Illinois
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Hey thanks a lot for you two guys for the answers.
Obviously I know that there is still a lot of issue in my sculpt. Right now I decided to work in ''itération'' (might me a french word?). Basically I do a lot of quick little sculpt, not trying to make it look perfect at all, just doing something allright in a decent amount of time. After I finish i get some review, show to some people, take the critiscm and when i'll do the second one, it's going to be better (logicaly) from all the comments and ctitics I had before.
The female was from the most part from memory, and from some not so good reference (I really need some good reference but I am not willing to pay for them right now)
I use different reference from the man but most of them were really different from the other and it was really hard for me to understand perfeclty what i was doing. But I do think that for a first one it was not that bad since i never draw men, they always look really girly and feminine when i do.
Sorry about the feet, i started from a very low poly model that got me a lot of trouble in the feet area, i'll try to fix it next time.
Ps, I was not able to access the reference you send me Wake.
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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created Wip
on 10-28-2011 01:40 PM
Speed sculpt Wip

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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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Hey Guys,
I wanted to post another little WIP of the character I am working on at the moment and I had fews questions... If someone can have my answer 
First here is the WIP

My First question is, I often got problem like you can see on the image. I open my zbrush file and when i apply the matcap that I like to work with, sometimes some parts get stuck with a completly different matcap without any logical reason. I tried activating the M or the MRBG at top and then ''fill object'' but this time it doesn't seems to solve the problem. (on the arms traps you can see).
Other than that I know I will need to start the hair pretty soon, tho I am not quite decided on what I should do, perhaps some suggestion on that?
I've never tried working hair with planes and i was wondering if there is an easy way to achieve that technic
http://www.rd3d.com/coppermine/album...na_zbrush2.jpg
Looks pretty clean but I wonder how you can model all of those planes without wasting my life on it?
Anyway, thanks for reading,
Oh and by the way, I'm very sorry I know my english is far from being perfect, I speak french...
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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Perhaps you could try subtool master ( it is under the zplugin menu)
Make sure you have color and material checked.
About hair planes take a look here :
http://www.polycount.com/forum/showp...4&postcount=69
Hope that helps a bit
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, polycounter,
862 Posts,
Join Date Sep 2009,
Location Bulgaria, Troyan
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Thanks a lot for your answer!!
I'm going to check that out tonight for sure.
Thanks a lot for the link, I think it will be pretty usefull!
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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Hey guys, here's a little update,
going real slowly at the momnent, without a concept artist it's really hard to know exaclty what i'm doing, what to add, when to stop.
Still not decided about the hair, thinkinh of a low pony tail or a french braid, could be short hair too... opinion?
Gotta fix de shoes a little bit more, seems pretty flat on the inside part I think...
I want her to have a very hiuge sniper, suggestion? I dont know nothings about guns...

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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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I like the details on your female character but i reeeeally think you should make up a few concepts before you proceed any further. if you don't do that and just keep on adding stuff as you go along, you might end up going in a less interesting direction and finding yourself trapped with lots of work done in vain. the power of making a concept before you start modelling is that you can quickly find something interesting and try out different alternatives before you put in the heavy work doing the 3d model.
simple thumbnail sketches will do the job. right now you might end up growing to love aspects of your model simply because you've put a lot of work into them rather than because they're good. some things might end up looking crude to others while you won't be able to see it because you've put so much time and energy into them that you've grown blind to your mistakes.
By starting of with some simple concept thumbnails (that you only spend a couple of minutes on) you'll dare going in many different directions and finding the most interesting one. check out some of Jason Chan's videos on youtube to get you started.
hope that helps! 
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, spline,
172 Posts,
Join Date Dec 2011,
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Quote:
Originally Posted by oskarreftel
I like the details on your female character but i reeeeally think you should make up a few concepts before you proceed any further. if you don't do that and just keep on adding stuff as you go along, you might end up going in a less interesting direction and finding yourself trapped with lots of work done in vain. the power of making a concept before you start modelling is that you can quickly find something interesting and try out different alternatives before you put in the heavy work doing the 3d model.
simple thumbnail sketches will do the job. right now you might end up growing to love aspects of your model simply because you've put a lot of work into them rather than because they're good. some things might end up looking crude to others while you won't be able to see it because you've put so much time and energy into them that you've grown blind to your mistakes.
By starting of with some simple concept thumbnails (that you only spend a couple of minutes on) you'll dare going in many different directions and finding the most interesting one. check out some of Jason Chan's videos on youtube to get you started.
hope that helps! 
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Hey, thanks a lot for your comment.
Yeah i know I should definitly have done, or start doing concept, thumbnails and such.. The bad thing about it is that I know how to paint, unfortunatly I'm one of those person who have the hardest time in the world creating stuff/having ideas.. Impossible for me to draw some concept without going nuts, blank page syndrom that we call it in french... I've done a very basic concept at the begining but that's about it...
Might request some idea from concept artist at work, we'll see what they think.
Oh and I know Jason chan  very nice artist!
Thanks a lot for your comment, highly appreciated!
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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you're welcome! if you have a hard time coming up with ideas you could try an application called alchemy ( http://al.chemy.org/). it's an application used for drawing abstract shapes that you can't really control the outcome of. the good thing about this is that eventually your mind starts seeing cool stuff in the random shapes and then you can export it to photoshop and continue working on a concept there! 
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, spline,
172 Posts,
Join Date Dec 2011,
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Hello tits sweet paintings you have there.
Hope you dont mind a quick messy overpaint, where i changed things which looked odd imho.
Belt seems to fall off.
Bags pretty small, imagine what she'd put in there, now there is not much that would fit.
Hand wrist looks to thick but maybe its just the angle.
If you run out of ideas just look around what others have made i guess. A ref sheet/mood board is never wasted time prior concepting.
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, spline,
118 Posts,
Join Date Feb 2008,
Location TheStronghold
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Hey! You're definitly right about the belt, i will check it out tonigh,
i'm not sure about what ''bag'' you are talking about?
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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ahh sry for my broken english =P, i meant the trouser pockets.
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, spline,
118 Posts,
Join Date Feb 2008,
Location TheStronghold
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Oh You're right, that makes way more sens right now 
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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One of my concept art friend told me about the eyes being too high in the face, and a little too apart, jaw a little too wide too, fixed it 
I think it looks way better now

Thanks audi100 for your comment, I fixed it pretty fast so I still need to rework on it, but I made the pocket bigger and fixed the belt!!
Wooooo!

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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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I feel the head seem kinda squished horizontal, from the front the head is more egg-shaped generally
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, triangle,
253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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the face look very frenchie-candienne. I'm not saying this is a good or a bad thing. It just tickles me because your a quebecer
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, null,
19 Posts,
Join Date Aug 2009,
Location Vancouver BC Canada
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tits be sagging a bit
-sad face-
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, spline,
143 Posts,
Join Date Jun 2010,
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Hey guys!
Not sure about the egg shaped head comment, I did some fixing with a concept artist, gonna post that soon,
Don't know if you're telling about the french canadian stuff for fun or you really think so, I dont really give a nationality to my face  .
Tits sagging? I will try to look into that too
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, triangle,
401 Posts,
Join Date Jul 2011,
Location Quebec
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just cause you don't try doesn't mean it doesn't happen
so to answer your question no I wasn't kidding It hit me in the head like a tonne of bricks.
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, null,
19 Posts,
Join Date Aug 2009,
Location Vancouver BC Canada
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