Quote:
Originally Posted by Warheart
Any chance you have snap rotate turned on without relative mode?
Just a guess. I should say I haven't animated with HIK in 2012 yet so if it's definitely an issue specific to that then just ignore me  .
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Havent set it to discrete or got any step size so I dont think thats the issue. I dont really understand how this rig is both fk and ik, maybe the ik is somehow not allowing me to keyframe the rotation.
is HIK not a good way to rig a simple game character? what would people recommend doing in maya for a simple rig that has ik and can use mocap?