I check the smoothing groups and everything checked out the way it was supposed to. My teacher helped figure out it was an issue that arose when I baked my normals. Although the area was planar, I didn't have it flat against the axis, which caused it to bake weird.
Anyway, here's my latest update, textured in screengrabbed from the UDK view port. It doesn't have the re-baked normals applied, because I didn't bake them yet, but you can't really tell anyway.
Oh! And I was playing around with the emissives in the material editor. There's only one screengrab with them turned on though. I hope to get a particle emitter in there eventually to have flames coming out of the rockets. Anyone know of a good site for a tutorial on something for that?
And thanks for all your help and comments, guys!