Author : jdvi


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juicecures's Avatar
Old (#1)
Hey guys & gals tis i the needy one again *le sigh*.. I am having an issue in max that i cannot seem to escape.

When i import a texture into the opacity slot of a material, no matter what format i use be it png, targa, dds with alpha channels and a diffuse with enough padding or just saving them as black and white diffuse i always seem to end up with these nasty white borders



any help with would be greatly appreciated, i am trying to make some foliage textures i understand that process thanks to all the great posts and the wonderful wiki.. but i cant not find a solution to this issue and i have done quite a bit of digging.

thanks.
juice
Offline , null, 9 Posts, Join Date Sep 2011,  
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mbullister's Avatar
Old (#2)
There are two things which could cause this.

1- In the material editor, make sure that your diffuse map's "Alpha Source" is set to "none(Opaque)" in the Bitmap Parameters. Otherwise, max will use the alpha to blend between the texture and whatever the diffuse color is (usually a light grey).


2- If that didn't fix it, the problem is your texture. Make sure that the background of the texture is a neutral green which matches the actual content-- this will prevent unwanted colors from blending in past the opacity.
Offline , line, 55 Posts, Join Date Apr 2005, Location Seattle, WA  
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juicecures's Avatar
Old (#3)
Oh wonderful the first suggestion solved the issue for me!!
I cannot thank you enough.
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