hurrah! I think i'm done with the sub-d...
Update:
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I think I found a better workflow in Maya for merging two objects into one.
I'm just adapting how Grant Warwick uses the 3dsMax's Cut tool in
his tutorial
1. Select the object that will be cutted so the other object can fit.
2. Use the Split Polygon tool. Uncheck "Split only from edges" at the tool's settings.
(I'm going to a top view here)
Start cutting all around the second object with snap to vertex on.
3. Select the faces to delete.
4. Combine and merge both objects.
Hope it is of help.
If you have a different workflow it will be great to here about it.
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I cannot find a good workflow in Maya for merging two pieces into one... I tried with booleans (although I read it's not the way to go) and ended working a lot to clean the result... Any hints that can set me on track? Thanks!
