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created The Ministrium - [DONE]
on 10-22-2011 09:45 PM
NEW UPDATE:
I'm Calling this thing DONE!!!! Woot! thanks for all the help guys. Now that i know the engine and the workflow i need to stick to I can work on cleaning up my current workflow. Moving on to new projects and stuff. I'm up to my neck with art deco.
In the end this thing wasn't planned very well. It was a highpoly practice that turned into something "bigger" thanks to everyone that helped me out!
NEW IMAGES HERE:
http://albtordrgz.cghub.com/images/
Last edited by Alberto Rdrgz; 11-10-2011 at 07:29 PM..
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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I really like this level. You can tell you put alot of work into it. My biggest crit, would be lack of an overarching key light. Even some subtle moonlight streaming through the glass and framework, would create alot of great contrast. Was this done in UDK? If so, I'd love it if you either packaged it into a standalone level people would walk around in, or at the very least, get some really good HD footage of you walking around in it.
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, spline,
106 Posts,
Join Date Mar 2011,
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yeah that's a good idea, I'll see what can do with the moon light. I'll probably record a vid soon maybe when its done.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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There's definitely some lighting work to be tightened up. My take on it is that you're introducing too many colors. It's a bit unfocused. There is so much awesome art on this that the lighting needs to be there too.
It's 98% of the way there. It's also 135% Bioshock vibe which is working really well.
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, veteran polycounter,
2,924 Posts,
Join Date Oct 2004,
Location Orlando, FL
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i get the Bioshock feel to it as well, looks good.
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, triangle,
422 Posts,
Join Date Jun 2011,
Location Vancouver, BC
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very nice work AR.
still remember the first hi polies (the globe hehee), wow, great job.
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, triangle,
493 Posts,
Join Date Apr 2011,
Location Somewhere in Europe :P
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Ah glad to see you finishing this up!! All that hard work pays off!
One thing I notice, and I think others are feeling too is the lack of a focus point. The environment is filled with beautiful assests but it has a very busy feel.
Maybe trying playing with the lighting like Jeffro said. I might try and dim the lights near the edges of the wall, just have the lights above the center of the level lit up. The globe could be the focus of this environment, so you could create a spot light and highlight that, the darks and lights would also crate some nice contrast as well.
Here are a of couple of quick paint overs to kinda show what I'm talking about, I'm bad at explaining this stuff. :P

Last edited by toxic_h2o; 10-23-2011 at 10:35 AM..
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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Here's the latest update... not showing the rest of the scene because of overhauling but this is purely for lighting and mood
C&C VEEEERRRRRY Welcomed!
Toxic, Jeffro, Percy, thanks so much for taking the time to critique and help!

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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Man this is soo nice, great job on the whole thing so far. I would love to run around on a map that looked this good.
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, line,
50 Posts,
Join Date Sep 2009,
Location Longview, Wa
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Ya got some really great stuff here man. It's cool to see all your hard work and progress coming to fruition.
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, triangle,
433 Posts,
Join Date Jun 2010,
Location Burlington, Vermont
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You seem to have some weird green reflections on the floor.
Geospheres rule, regular spheres drool!
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, card carrying polycounter,
2,248 Posts,
Join Date Jan 2008,
Location the Netherlands (Europe)
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Quote:
Originally Posted by Snader
You seem to have some weird green reflections on the floor.
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Yeah, i've been trying to figure that out... it's always showing up in the capture actor.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Update:
Its at the top 
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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Love it, good job man 
Games. Video Games.
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, spline,
128 Posts,
Join Date Nov 2008,
Location .se
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I love it! bioshock, 1984, amazing! got any wip shots? wires? hp? gimme gimme gimme!
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, triangle,
255 Posts,
Join Date Aug 2009,
Location North East England
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Quote:
Originally Posted by lloyd
I love it! bioshock, 1984, amazing! got any wip shots? wires? hp? gimme gimme gimme!
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The Whole process was saved to my ArtDUMP. A lot of stuff didn't make it into the final level. I'm working on proper renders at the moment, just trying to upload the portfolio.
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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I asked a buddy of mine that knows UDK shader stuff and only lurks here. He said to have a screen position plugged into a component mask into the texture. Make sure the screen position has screen align checked on.
Hopefully that fix works. Looking awesome otherwise.
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, veteran polycounter,
2,924 Posts,
Join Date Oct 2004,
Location Orlando, FL
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WOOT! turned out awesome! 
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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Wow! This turned out great, so glad you stuck with it. For a while I wasnt sure that it was going to get finished.
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, triangle,
335 Posts,
Join Date Jan 2010,
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Simply gorgeous. I have no negative feedback.
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, vertex,
43 Posts,
Join Date Nov 2011,
Location San Diego, CA
, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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