Author : Nate Broach


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Old (#1)
Hello to all fellow artists. I'll be using this thread to post my work for C&C. I'm mainly doing characters and weapons. However, I sometimes work on vehicles and other props as well. I find it most fun to work on military related models.

Some relatively old things to start with:

A quick old bloke from ref:




[img]http://a2.sphotos.ak.fbcdn.net/hphotos-ak-snc6

Another old chap:



A SF Soldier outfitted for mountain 12-24-hour patrols:



The lowPoly
~7400 triangles)
The textures (diff, nrm, spec) are of 2048x2048 size. The head and body are unwrapped together.

Shots from Marmoset:






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Old (#2)
An SA80 bayonet:
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Old (#3)
The following posts are of several finished high-poly weapon models I created at work. From these high-poly's I had to retop low poly models (they all had to be around 2000-2200 triangles) and bake normal maps for a mobile device game. Due to a little tight schedule and the low polygon budget, I have omitted some of the smaller details of the weapons, such as sling swivels and some minor details invisible form a FPS-perspective.

Unfortunately I can't share the low-poly models. I don't want to, either. Another artist, a friend of mine, textured the final low-poly's when I was finished with the map baking part, so I can't really say they were too much of my own work.

I will post the models in the order of their creation.
First - the RPD light machine gun:







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SKS high-Poly model:






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An M60 model:





An RPG-7 model

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A Selous Scout model I've been working on in my spare time lately. I hand-painted the skin and facial hair in the texture later on. I'm still not very good with polyopainting. I only used polypaint for the legs' and hands' texture.





The Low-Poly ~ 13000 triangles.
C&C would be much appreciated on this one. It's still WIP.




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Old (#7)
The Scout's FN FAL rifle. It's lowpoly model is still in progress.





Last edited by ReconProG; 10-25-2011 at 10:44 PM..
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Old (#8)
Some development on the scout's rifle.
I still need to paint some of the small details and to refine the normal map a bit.
By the way - can anyone here enlighten me as to how to fix marmoset's awful AAA issues when outputting screenshots?





And an unpainted version:

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Old (#9)
Today's speed sculpt - the PacMan from hell
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