There's a serious vacuum of 2d buzz in p&p despite it being host to a bunch of badass artists. So this is a thread, primarily, for the 2d guys, but no experience is required. There's no competition, just a broad theme for us all to work on and share.
We all work on our own stuff in school or work and our own threads, so this thread is intended to offer a unified subject we can all enjoy working in. More than anything else, it's a community building thing, and a chance to see how your fellow polycounters approach the same subject as you.
1)- As long as you're following the current theme, there are no submission guidelines or rules to your images
-- post what you want to show, whether it's a wip, a finished concept, or just a little visual idea. Think of it like a group sketchbook in that regard. The brief is a set of GUIDELINES. They can be bent or broken. But try to stay within the spirit of the subject.
2)- Try not to post any images in this thread except on-topic artwork you've created.
Everything else should be links -- no clutter if someone just wants to look through the thread. So basically, your concepts or paintovers for other people's concepts only.
3)- The subject is going to change pretty regularly, but I want to avoid a strict schedule or deadline.
Expect a few weeks per subject -- if you get bored, go ahead and say so. I'll put something new up whenever interest starts to fade on the current theme.
4)- Critiques and recommendations of all kinds, to the thread or eachother's art, are encouraged in here.
This is about us all having fun and getting better, and in many ways its a collaborative process. If you have suggestions for inspiration links or any other changes to the brief, let me know!
########## THEME 1 - RETRO REDESIGNS ##########
-Pick any game or game asset more than around 5 years old-
-It's getting remade, and you're the creative director-
EVERYTHING is subject to change -- you have full creative license here.
Don't quite like the setting? Change it!
Don't like the art style? Change it!
Think hyrule 20,000ad is what the games industry really needs? Make it!
-Do as many concepts for as many unrelated games as you'd like!
-Fleshing out gameplay elements could be fun. Are you redesigning characters from Fable as RTS units? How does the game work?
-Don't be afraid to invent new content or remove major elements from the game; look at XCom or Bioshock -- remakes and spiritual successors have blank checks to reinvent the wheel.
-Remember that this is about art, and principally design. Do whatever looks or sounds cool!
-CHANGE THE ART STYLE. This is about a game how YOU'D make it, not a slavish reproduction of the original.
-Post anything, as big or small as you'd like. If you only have the time and inspiration to redesign one gun from Quake, go for it anyway! If you want to post an entire design document/pitch for a remake, go for it!
-Try to stay away from just drawing a well known game character with a different hat. The goal is to re-create here, not make fanart -- let loose! If it has to go to one extreme or the other, it's going to be more fun for everybody to make an exciting, original design that has almost nothing in common with any of the games than draw a perfectly on point piece of fanart.
-Maybe try to stay away from fighting games, too, only because they have been done to death around these parts.
The major inspiration, for me, is Niklas Jansson
's work. He's posted an ton of excellent redesigns of games to suit his style and tastes over the years; this is a good starting point for inspiration.
Additionally, some of the big
, commercial remakes are worth