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created [Character] - Captain America WIP
on 10-14-2011 04:38 PM
Ok, i had a thread regarding this model a long while back but that was as a different character and as you can see i've reworked it to be a female version of Captain America.
The style is inspired by the new film as i really like the WW2 suit and art style.
UPDATE:
I've made a few changes from the reference to give it a bit more variation.
Main chest reference:
Crits welcome 
Last edited by Impala88; 10-19-2011 at 03:46 PM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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i feel like she needs another accessorie. maybe something on one of her arms? just a suggestion.
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, vertex,
46 Posts,
Join Date Sep 2011,
Location Montreal
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Well she's still a WIP. She's missing the harness, the gloves, the belt pouches the shield, the face mask, the straps on her arms etc but yeah i'll have a look at possibly putting a pouch or something with a small knife on her arm.
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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I like what youve got going on so far, but right now the sleeves dont look separate from the arms
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, triangle,
341 Posts,
Join Date Apr 2008,
Location Van Nuys, CA
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Couple of things i'm picking up on
- The boots are too thick at the moment.
- Also the neck is too long.
- I smooth out the backside as welll. It looks like she's clenching her ar*e cheeks.
You need to add something around the shoulder areas. They are looking a bit bare. Maybe some pouches or a combat knife. You could even have a small shoulder pad/etc.
Either way its shaping up. Keep at it my friend.
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, triangle,
432 Posts,
Join Date Jun 2011,
Location Newcastle, UK
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Thanks for the crits, got a new update:
I've added the harness and gloves. I've also shortened the neck a bit although it could do with being lowered a bit more. The boots are still bothering me so i might shorten them.
Also moved the shoulders out a bit more.
Obviously she still needs belt pouches, a more fitting belt buckle and her headgear.

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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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The back of the legs from the thighs to the knees seem way to narrow. It doesn't look like it matches the front view of the legs.
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, vertex,
46 Posts,
Join Date Sep 2011,
Location Montreal
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I think the gloves need bigger cuffs and it would be cool to see you bring over the belt buckle design. It's a cool idea too.
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, line,
65 Posts,
Join Date Sep 2010,
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New update on this.
Made the belt pouches and the new belt. Also swapped it to the other side as she'll be holding the gun in her right hand, shield in left.

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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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More updates! i can't seem to give this one a moments rest atm!
I've done a 2hour ish paint over of what i hope to achieve with the finished character. However with my texturing skills lacking in character creation, that reamins to be seen.
Anyways here's the paint over.
I've narrowed the eyes a bit as they were just too suprised when i did the actual proper looking eyes.
Also, something i've now noticed after doing this, the hips don't line up with the rest of the body correctly, they're too low down. So i'll raise that up aswell.
Shortened the neck too, but i think now it's shorter, the base of the neck is too fat so i'll have to thin that up too to match.

Last edited by Impala88; 10-16-2011 at 04:20 PM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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I like the details and most of it, but there is something about it that feels off, but I can't really place my finger on it. You got some sweet stuff going on here though! I'm looking forward to more work!
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, dedicated polycounter,
1,644 Posts,
Join Date Sep 2009,
Location Sweden/Malmö
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Great idea reimagining the First Avenger! I would agree with the amendments you stated, but I would also look at the boots, they look kinda blobby and the legs proportion look off to me, a bit too Chun-Li like ^^
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, triangle,
296 Posts,
Join Date Feb 2010,
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The paintover looks nice. A few things:
- Her legs are shaped very oddly. Here's something I put together for someone else before on PC:
Notice that the quad muscles are towards the outside of the legs. In yours it looks like it's one giant mass that is highest on the inside of the legs. There's a definite rhythm to the leg shape that your model is lacking. The knees look almost bowlegged and the lower legs look twisted. It almost looks like the left leg should be the right and vice versa. I dunno what the legs look like in side view in the recent versions, but the knees looked very wide if you were going for a more skin tight look. Upper leg seems longer than the lower. I'd make them more equal or even reverse it so that the lower leg is a little longer than the upper (common way to glamorize legs). * EDIT - nvm, maybe it's just an optical effect of the design! *
- The hands look pretty flat. I wonder if it's the way the thumb is coming off the hand. In a more relaxed hand, the thumb shouldn't come straight off the side, but rather between the side and the bottom.
- Wrinkles on the arms are a bit busy. The arms in general could be a bit longer (referencing the length with the crotch).
- Her head looks as if the cranium is massive. Her cheeks in the non-paintover images look like she's puckering her lips.
You've got some good details, but I think the model could use a pass on the proportions and larger shapes. I can see from your earlier shots that there are some big mistakes in your anatomy knowledge, and it's creeping in even with all the clothes and gear on, but I think with some tweaks the model could really turn out to be a good piece. 
Last edited by haikai; 10-17-2011 at 02:04 AM..
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, polygon,
606 Posts,
Join Date Mar 2010,
Location Redwood City, CA
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yeah i think i'm going to scrap those boots and completely re-do them, they look kinda crap anyway, no detail and maerial they're made of seems to switch between folded and stiff leather.
Thanks for the crits Haikai, i'll have a look at the proportions in more depth tonight. I hate to admit it but i havn't really looked much at the proportions recently so thats probably what's making this piece look off. I think what's also causing it to look wrong is the hips are too far down in relation to the groin/hands so i'll move that up aswell, it's making the upper body look to long.
Last edited by Impala88; 10-17-2011 at 02:12 AM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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Mini update, i've luquified the paint over and adjusted the proportions, shoulders were way too broad, head resized, neck thinned, arms updated, hands bent down to give a more natural look, wasite ammended, hips moved up, legs thinned further down the thigh, lips squashing slightly. The shield is a complete mess but that's irelivent here.

Last edited by Impala88; 10-17-2011 at 05:12 AM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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it looks really good..it might be just me but her knees look a bit odd, mostly the shape of the leg its making, it looks like its bending in, maybe move the knee a bit?..her thigh seems long now after i stare it for really long lol
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, polycounter,
797 Posts,
Join Date Nov 2009,
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damnit yeah i forgot to move the knee when i updated the paint over >< will do it later on when i have time, see how it looks, also need to amend the creases around the knee as they're not helping to lessen the twist of the lower leg.
Last edited by Impala88; 10-17-2011 at 07:59 AM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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The Suit should look comfortable to be in, I think if you relax some of those folds, it'll look more agile. Also, The knees look super weird right now like they double?
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, card carrying polycounter,
2,249 Posts,
Join Date Jul 2009,
Location Irvine, CA.
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i think her upper legs look too long, and she is sort of knock-kneed... it could be the boots, they are sort of sloping outward toward the bottom. i also think in your paintover the legs are too skinny, i liked how they looked before, minus the knock-kneed part. of course, some people's knees do go in like that, so i dunno maybe that's what you were going for. also, i liked the face better in the first paintover, the new one doesn't seem to fit the character as well.
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, spline,
150 Posts,
Join Date Nov 2009,
Location San Francisco, CA
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Hmm, i've shortened the legs a bit now, but it could of been too much :S and i've revised the knees. They didn't need much movement but a little bit makes a big difference. So here's another revised pic:

Last edited by Impala88; 10-17-2011 at 11:06 AM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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New update now, spent tonight working on the proportions and anatomy and a bit of the posture (easier to retop i supose) also updated the boots, didn't end up making new ones, just overhalled the old ones i think they're looking much better.
The whole model could do with a detail pass now for small thin wrinkles and creases and whatnot but i don't think it'll really need it tbh.
Messed around with the face alot today, i think this one looks ok now, although the paint over of the old one isn't bad.
Crap, just noticed after i've been moving the arms around, i've moved the middle of the creases on the elbow area upwards so they seem bent up

Last edited by Impala88; 10-17-2011 at 03:26 PM..
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, triangle,
438 Posts,
Join Date Nov 2010,
Location Edinburgh
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looks good, i think you need to reshape the boot a bit, it's too wide, here's some reference:
and some of the crease work isn't right, i think you need to look at more reference of the type of materials you're trying to simulate, they look unnatural in places
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, triangle,
395 Posts,
Join Date Feb 2009,
Location Belfast
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the legs look a lot better! i think you got it  i'm still not sure about the face... maybe the chin and nose are a little too big?
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, spline,
150 Posts,
Join Date Nov 2009,
Location San Francisco, CA
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I think one thing about viewing pictures on a forum is that if they are extremely long... it is hard to get a feel for proportions. I generally drag the picture onto the desktop and view it at a smaller size so I can look at everything all together.
Did a little paintover... hope that helps
Edit: you know I might have made the head a tad too large? But I do think it is small to begin with.

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, polygon,
663 Posts,
Join Date May 2009,
Location Coral Springs, Florida
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It might just be me, but I think the issue with the legs is that the knees seem to be torqued inward as opposed to pointing straight out. Jeremiah is correct that the knee should be raised, but as the same time it should also be rotated outward away from the model's vertical center line.
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, null,
21 Posts,
Join Date May 2011,
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