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Striff's Avatar
Old (#1)
Hey there. Been working on building my portfolio and website up for a couple months and I think it's finally time to get some feedback on it.

http://www.codymeyer3d.com/

One thing I am wondering already about the site...

Is there too much stuff on the front page? Don't want it to be overwhelming.

Anyways, hopefully I can get some feedback from the awesome community we have here.

Also, I am looking for employment anywhere in the USA/Canada or Europe.

Last edited by Striff; 10-12-2011 at 03:40 PM..
Offline , polygon, 683 Posts, Join Date May 2005, Location San Diego, CA  
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AlecMoody's Avatar
Old (#2)
Hey- so for your prop and texture art section I feel like a lot of your work is too derivative of other artists. Many of the objects in there feel like your own take on other peoples stuff- and that's fine but doesn't communicate much confidence to potential employers. Also, I would avoid putting anything recognizable from a tutorial in there.
Offline , polycounter, 794 Posts, Join Date Jan 2005, Location North Carolina  
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Razorb's Avatar
Old (#3)
I think the site works nicely! no fluff, just straight to the goods! : D

The work looks good to me also! nice colours.. my only gripe with the work on show as a whole.. is that i would of liked to see some variation with lighting setups.. maybe something darker and moody.. just showing that you have more control/variety over atmosphere.

Nice stuff overall! : D good luck!
Offline , polygon, 546 Posts, Join Date Feb 2008, Location UK ! Send a message via MSN to Razorb  
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Striff's Avatar
Old (#4)
Quote:
Originally Posted by AlecMoody View Post
Hey- so for your prop and texture art section I feel like a lot of your work is too derivative of other artists. Many of the objects in there feel like your own take on other peoples stuff- and that's fine but doesn't communicate much confidence to potential employers. Also, I would avoid putting anything recognizable from a tutorial in there.
Hey. As for stuff derived from other stuff, my "APC" (Ha, yea I know you did the tutorial for that!) and "Tire" were defiantly inspired from tutorials out there. I would love some examples of other stuff if you could because that is the absolute last thing I would want people to think! Thanks man.
Offline , polygon, 683 Posts, Join Date May 2005, Location San Diego, CA  
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jordan.kocon's Avatar
Old (#5)
I really like your texturing! The site is easy to use as well. Good luck finding work
Portfolio: http://jordankocon.carbonmade.com/
Enviro artist @ Digital Extremes
Offline , polygon, 554 Posts, Join Date Dec 2010, Location London, Ontario  
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AlecMoody's Avatar
Old (#6)
It's tough because so many props are mundane/common objects. But that AC unit reminds me of the one pedro did a high poly of. Also that dumpster is familiar as well but I think I saw it on your site before. More what I am trying to say I usually remember people and their portfolios by something slightly more unique or unexpected in them. Your environments are helping with that aspect but a lot of the prop work is of things that are too forgettable.
I'm also a freak about portfolios as I have 110 of them bookmarked right and check them all about once a week.
Offline , polycounter, 794 Posts, Join Date Jan 2005, Location North Carolina  
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Striff's Avatar
Old (#7)
Quote:
Originally Posted by AlecMoody View Post
It's tough because so many props are mundane/common objects. But that AC unit reminds me of the one pedro did a high poly of. Also that dumpster is familiar as well but I think I saw it on your site before. More what I am trying to say I usually remember people and their portfolios by something slightly more unique or unexpected in them. Your environments are helping with that aspect but a lot of the prop work is of things that are too forgettable.
I'm also a freak about portfolios as I have 110 of them bookmarked right and check them all about once a week.
Ha, yea, prop artists don't have as much to choose from as character people do.

The way I approached my portfolio is to get a solid base and I am going to go off and do some more unique stuff now. I just wish I had more time to work on it as I am finishing up at UCSD where I am not studying 3d art so my free time is limited

You also might have saw an earlier version of my portfolio and a couple of pieces on a couple other sites where I posted it a few months ago.

Last edited by Striff; 10-12-2011 at 04:25 PM..
Offline , polygon, 683 Posts, Join Date May 2005, Location San Diego, CA  
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ayoub44's Avatar
Old (#8)
you portfolio looking good i love it ... but why you dont add more details on your normal map on photoshop like scratch .. ect ?

good luck
Offline , triangle, 483 Posts, Join Date Mar 2010, Location Morocco  
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Skibur's Avatar
Old (#9)
The Barrier piece doesn't look as good as I assume it should.
It looks very flat, which is a shame because the high poly looks great.

The low poly tyre also looks a bit odd... Not quite the same shape as the hp.

I love your stuff though. Who cares if some of it is generic... It shows off your skills well, imo.

Last edited by Skibur; 10-12-2011 at 04:37 PM..
Offline , vertex, 46 Posts, Join Date Dec 2010,  
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ae.'s Avatar
Old (#10)
Love your work! Very professional! keep it up buddy
Environment Artist @ Digital Extremes
www.aelevel.net / LinkedIn
Offline , dedicated polycounter, 1,787 Posts, Join Date Oct 2008, Location Vancouver, BC  
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