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created awesome welles work thread
on 10-11-2011 08:21 AM
here is my start, on my mexican character i know i lacks character at the moment but its only an early start this about 5 hours worth of sculpting and posing
heres how the skeleton sits

Last edited by awesome welles; 01-01-2012 at 08:11 PM..
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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Care to post some photos or concept where this is headed? Just to give better feedback.
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, triangle,
395 Posts,
Join Date Sep 2008,
Location Los Angeles, CA
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update to the anatomy
quick refrence board to show what im roughly going for
and an update on how he looks dressed all clthes are only at subd 3 detail there is a lot more work to be done on them

all crit welcome
x
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
, line,
86 Posts,
Join Date Jan 2007,
, vertex,
27 Posts,
Join Date Jun 2010,
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update

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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update
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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on the way now, face and clothes still need work. Thinking of just resculpting the front and back of the shirt, it will be easyer than fixing what is there,
but as i thought i had a hand in today i have rendered out where im at so far.

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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nother update

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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blunderbuss im making for my second showreel piece

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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He's looking pretty good. I think you've gone a bit heavy on the shirt wrinkles though. Compare it to your reference images. At this point you've got wrinkles in places where they wouldn't logically form like on the loose part where it's untucked.
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, insane polycounter,
5,675 Posts,
Join Date Oct 2004,
Location Melbourne, Australia
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should have named this thread something else :P
basically i have to have a new showreel piece every two weeks at university so every 2 weeks i post something new havnt really had much time to post recently though as i have a million other projects to do aswell, but here is this weeks character
hes a 1964 english bobby

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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little update
some small change in detail
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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Capital work. Love the bobby and his fat lil belly. Wrinkles look quite real, dear boy. Also your name is great.
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, triangle,
383 Posts,
Join Date Jan 2011,
Location UK
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thank you very much
on all counts
should have the bobby finnished soon,
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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here is a baked update the mesh at the moment is around 7455 polys
still got alot to cut out and fine tune yet.

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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quick update on the bobby got all of him on 2 maps now a 1k for the body and a 512 for the head and hat

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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created awesome welles work thread
on 01-01-2012 03:39 AM
update on the texturing its taken me alot longer than i though to finnish one piece while juggling 3 other but here is my bobby he isnt final but hes close any crit would be welcome
at the moment i ma using 2 1k textures for his body and face
and with the wireframe

Last edited by awesome welles; 01-01-2012 at 08:10 PM..
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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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quick update on my mexican hes far from finnished but here is where he is at as of last night
wires

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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A lot of good progress the Bobby especially, but Im wondering, is there any reason you're skipping the ears? I noticed that on the Mexican and the Bobby they aren't actually defined.
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, triangle,
358 Posts,
Join Date Dec 2010,
Location Washington, DC
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quick texture update on the Mexican not done a huge amount apart from add colour and shading
most of it has been cleaning and he's textured by 2 texture sheets now instead of 1 for every individual bake.
and his wires, he's just over 10k polys at the moment but alot of them will be cut out in the fianl mesh

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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quick update to texturing and lighting

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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quick bobby update just working his lighting and final passes of texturing

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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mexican update

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, spline,
242 Posts,
Join Date Oct 2010,
Location Edinburgh,Scotland
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