Author : afisher


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MoleTheMan's Avatar
Old (#1)
Well i had this idea in my head of a scene i wanted to do so i finally had some time to do it so I'm giving it a go.

the scene is a Pokemon trainer's room

here is a sketch of what its somewhat going to look like it may change as time goes on


and here are some doodles i did in class for the badges that will go in the case


and as of now i have started on the pokeball and its test textures/renders with some poor lighting


and its test textures/renders with some poor lighting



I have just modeled the outer shell of the ball and it will be used for the smaller balls on the belt then with the same model (its already separated in half) I'm going to open it up and create the inside of it so it can be open on the table

ref



let me know what you think of the idea xD
Offline , null, 16 Posts, Join Date Sep 2011, Location NY-but currently stationed in Florida  
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jmt's Avatar
Old (#2)
Two things I noticed:


Last edited by jmt; 10-11-2011 at 09:50 AM..
Offline , triangle, 381 Posts, Join Date Nov 2009, Location Vancouver, BC, Canada  
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MoleTheMan's Avatar
Old (#3)
yeah the spec highlight on the ball is not really there atm i was just testing out some textures to see how they looked i will be changing it , and yeah the front of the ball is circular but i wanted to change it up just a little ,a bit of artistic influence if you will ( i think it looks cooler haha xD)
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Andreas's Avatar
Old (#4)
Model a few of the pokeballs types, but make them on-model. There are other pokeball types that feature that kind of curve I believe...
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jmt's Avatar
Old (#5)
Do you plan on making this high poly? If this is supposed to be a video game model, a lot of the geo will need to be reduced: the crack down the center of the ball and the button specifically.
Offline , triangle, 381 Posts, Join Date Nov 2009, Location Vancouver, BC, Canada  
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