Quote:
Originally Posted by cryrid
On the zbrush side of things, you could try using Auto Polygroups, which should separate the different meshes into different groups. Then you could isolate the one(s) you want, and either delete the hidden points or split them into a new subtool.
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will try
Quote:
Originally Posted by r_fletch_r
so what happens if you collapse your stack before exporting? I've never seen the max obj exporter do anything like this if you had modifiers on the mesh, im thinking you have a hidden mesh in your scene.
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ive done theat but I get the same result, thanks for the input.
Quote:
Originally Posted by Mark Dygert
You don't have slice along mirror set so its mirroring your entire model. If you had slice turned on in max it would only mirror one half.
You either want to delete half of your model then mirror it with slice turned off, or turn on slice and hope that it doesn't create a nightmare seam down the middle. You can solve that by making sure all the verts in the center are perfectly center or within the weld threshold.
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i turned slice off because it gave some weird artifacts (like the prementioned nightmare seam and others), but ill also try this as well.
thanks guys, its awsome to get feed back from people in the industry is just frustrating because getting internet access at my base is very inconveneient. ill be back soon.