Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture.
The goal is to make this entire scene using one 256*512 texture.
Sofar I still have some of the texture left to use, because I will need to add some more details and custom stuff to it when I build more props. I realize this is not really the best way to build an environment, custom stuff is almost always needed, but its a good exercise to see just how far you can push things, and how much mileage you can get out of one simple texture. Also I know that the style I have chosen is probably almost optimal for this kind of work, but it can be applied to most situations.
man snefer your fast, this and your last scifi scene, and your the king of modular textures too. I like your use of lighting/shadows and cubemaps to break up the tileing a bit.
is the glass it's own shader and texture or it is on the original texture sheet.
Last edited by passerby; 10-09-2011 at 06:53 AM..
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Thanks for the comments :] I will do a complete breakdown of the scene after I have got a bit farther and finished the core stuff :]
jeremiah: I will show you the texture, as soon as its done ^^ Still adding stuff to it And almost no planning at all actually. Or well, i did think through what I wanted from the texture though, but not realyl much planning when it comes to assets. Im just amking stuff up as I go.
passerby: the glass is its own shader, yes, but no texture. :]
Oniram: yes, I am using all channels of the texture. The assets are not grayscale though, as you can see there is a red wall, and the decals have color aswell. Havent decided on colourscheme for the scene yet though :]
Very nice! Are you adding padding in-between each modular piece so there's no bleeding as you get to mips? I'm experimenting with the same technique with my stuff, although I'm not up to the same stage as you yet.
Allright, show us a breakdown of how its done please. What textures do you have in there and what is being done in the shader (diff, spec, gloss, and channels please)?
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