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Snefer's Avatar
Old (#1)
Edit: Updating with link to download and video
Download:

http://www.torfrick.com/ScifiLab.rar






Soo... I have been doing alot of remapping of UVs lately, and I wanted to try to see how far i can push things with one modular texture.

The goal is to make this entire scene using one 256*512 texture.

Sofar I still have some of the texture left to use, because I will need to add some more details and custom stuff to it when I build more props. I realize this is not really the best way to build an environment, custom stuff is almost always needed, but its a good exercise to see just how far you can push things, and how much mileage you can get out of one simple texture. Also I know that the style I have chosen is probably almost optimal for this kind of work, but it can be applied to most situations.

Here are some early WIPs and a few props:





Last edited by Snefer; 03-27-2012 at 12:24 PM..
Tor Frick - Senior Artist @ Machinegames
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jeremiah_bigley's Avatar
Old (#2)
Well damn. Really nice work... You can't do this and then not show us the texture. :P
How much planning was involved?
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passerby's Avatar
Old (#3)
man snefer your fast, this and your last scifi scene, and your the king of modular textures too. I like your use of lighting/shadows and cubemaps to break up the tileing a bit.

is the glass it's own shader and texture or it is on the original texture sheet.

Last edited by passerby; 10-09-2011 at 06:53 AM..
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Jernej's Avatar
Old (#4)
love it!...keep it up
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Razorb's Avatar
Old (#5)
ya this is awesome! polycount should do a fun environment challenge with the same texture requirements : D!

really inspiring stuff mate, MORE MOREEE!
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coots7's Avatar
Old (#6)
geez awesome work. that's super efficient, and the texture quality from 256x512 is really clean and nice. I'm shocked I don't see pixels
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Ryswick's Avatar
Old (#7)
Well colour me impressed!
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Belias's Avatar
Old (#8)
nice work!
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mLichy's Avatar
Old (#9)
Very cool stuff.
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Oniram's Avatar
Old (#10)
amazing work. can we see the texture?

edit: also.. since it looks like your assets are all greyscale.. are you using all 3 channels of the texture?

Last edited by Oniram; 10-09-2011 at 11:01 AM..
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cupsster's Avatar
Old (#11)
nice, very nice! [texture and wires?]
please
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Snefer's Avatar
Old (#12)
Thanks for the comments :] I will do a complete breakdown of the scene after I have got a bit farther and finished the core stuff :]

jeremiah: I will show you the texture, as soon as its done ^^ Still adding stuff to it And almost no planning at all actually. Or well, i did think through what I wanted from the texture though, but not realyl much planning when it comes to assets. Im just amking stuff up as I go.

passerby: the glass is its own shader, yes, but no texture. :]

Oniram: yes, I am using all channels of the texture. The assets are not grayscale though, as you can see there is a red wall, and the decals have color aswell. Havent decided on colourscheme for the scene yet though :]
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toxic_h2o's Avatar
Old (#13)
Snefer you are the man, I'm really looking forward to the break down of this.
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itismario's Avatar
Old (#14)
256x512.... Damn. Impressive. Impressive scene so far even without a texture limit
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Jesse Moody's Avatar
Old (#15)
using some color tinting to change things up a bit with the red?

Very nice use of stuff here.

Take notes people.

Would love to see your texture sheet Snef
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Jessica Dinh's Avatar
Old (#16)
That is nice! The lighting is perfect :0
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chadabees's Avatar
Old (#17)
This is very impressive so far. You are so fast and efficient!
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fearian's Avatar
Old (#18)
Christ Snefer you are a MACHINE! Go go go, I can't wait!
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Old (#19)
Snefer, great work! Really smart texture usage and the props and lighting are gorgeous.

Is this normals and diffuse in that same 256x512?
mike blackney
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Gryx's Avatar
Old (#20)
That's some really nice work, The lighting is really nice. An all on a 256x512 - Are you a wizard?
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Minos's Avatar
Old (#21)
Looks promising and nice exercise!
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Electro's Avatar
Old (#22)
Very nice! Are you adding padding in-between each modular piece so there's no bleeding as you get to mips? I'm experimenting with the same technique with my stuff, although I'm not up to the same stage as you yet.

Idea being to minimise draw calls
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megalmn2000's Avatar
Old (#23)
Awesome like always! Can't wait to see more progress!
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build.'s Avatar
Old (#24)
I just don't understand how you can be so awesome. Nice and solid so far. I'll jump on the wagon of "show me moar!!" as well.
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Computron's Avatar
Old (#25)
Allright, show us a breakdown of how its done please. What textures do you have in there and what is being done in the shader (diff, spec, gloss, and channels please)?
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