IxenonI
created [Tutorial] Parallax Occlusion Mapping in CryENGINE 3on 10-08-2011 04:46 AM
Hey guys,
I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive as a video tutorial or in text form on my website
Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.
Nice tutorial Thanks ! The only question I had was in the mod sdk when I use the dx11 and try to create a enviroment probe they do not work but in dx9 it generates no problem. Is there a work around besides placing my asset in a pre-made level.
Other then that, you could load in the environmnet map not through the deferred cubemaps (probes) but via the shader of the object in the environmnet slot.