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IxenonI's Avatar
Old (#1)
Hey guys,

I´ve written a tutorial regarding Parallax Occlusion Mapping in CryENGINE 3. You can find it on 3dmotive as a video tutorial or in text form on my website



Let me know if anything is unclear. You need to use the Crysis 2 Editor with DX11 Patch installed, POM is not supported in the CE3 SDK at the moment.
Offline , spline, 241 Posts, Join Date May 2006, Location Frankfurt, Germany  
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Popeye9's Avatar
Old (#2)
Nice tutorial Thanks ! The only question I had was in the mod sdk when I use the dx11 and try to create a enviroment probe they do not work but in dx9 it generates no problem. Is there a work around besides placing my asset in a pre-made level.
Looking for work
portfolio: http://sethwolford.com/
Offline , spline, 151 Posts, Join Date Jan 2007, Location Sacramento, Ca. Send a message via AIM to Popeye9 Send a message via MSN to Popeye9  
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IxenonI's Avatar
Old (#3)
Generate it in DX9 mode then if it works there

Other then that, you could load in the environmnet map not through the deferred cubemaps (probes) but via the shader of the object in the environmnet slot.
Offline , spline, 241 Posts, Join Date May 2006, Location Frankfurt, Germany  
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