Ah! I see you took a peak at my folio. Yes, I currently don't have very many pieces. Reason being that I started a new portfolio from scratch at the beginning of this year. You bring up some great suggestions like including a creature and hard-surface character. I'll have to add those to my to-do list.
I definitely want to show consistency so people combing their eyes over my port understand I can maintain a steady ship. At the same time, I also think it's important that variety of content/style can create a strong impression, if done right. I'm sure most artists stumble across this challenge.
- In complete agreement here. I've actually heard this many times from different types of sources. I would imagine that it probably only takes a couple of strong pieces to help an art director determine if an artist's abilities are fit for their particular project. Surely, if the artist has a couple of works that are strong enough in skill but are not exemplary of a specific style for that project, there would be consideration for an art test?
Blessings Bobo, thanks! It's excellent that you bring that up as, yes, I'm actually planning to do a stylized character with wholly painted textures sometime in the near future. It would help expand the folio, and I'm sure that's a welcome benefit to any artist's port, if done right of course.
So then the magic number appears to be right around "4". Though I'll most likely end up having around 5 pieces with the two I still plan to do before beginning my application spams.
- That's the problem, there's not enough free time! And we all know: the more quality we want to pour into a piece, the more time it takes - generally speaking. It does sound like the consensus is that you only need several strong pieces for proper consideration, so that's pretty relieving to hear.
- Although that's the issue I'm facing (and others, I'm sure). Even three pieces may not be enough to create a convincing enough impression for an art director that says, "Hey, this artist can do the job and do it right".
Sounds like that's the general consensus. Now I just need to work on variety in style/execution.