Thanks for the kind words everyone!
Currently, I'm really not sure how i'm going to tackle the LP yet or what is acceptable for a first person weapon like this :P
It has been suggested to me that 5-7k is somewhere around what I should be looking at...any insight would be great
For the LP barbed wire, I did a few quick tests...It seems I have 3 options.
A) Use a cylinder, to which I can bake the barbed wire onto and have 1 quad for each barb (and maybe have multiple cylinders for multiple levels of wire)
B) Have triangle strips that follow the curve and use a tiling texture
C) Model the wires with geometry (3 or 4 sides) and use planes for the barbs, or model the barbs, depending on tricount limitations
Now, the pros and cons I for see with these are as follows (Please feel free to comment on these or correct me)...
- Doesn't provide a good silhouette, as the wire would be obviously uniformly cylindrical from most angles
- Reasonable tricount (my test was around 450 tris for 1 main cylinder and multiple quads)
- Poor texture footprint and the worst of all 3 options (and increasingly so depending on the amount of main cylinder levels)
- Poor/expensive to alpha sort
- Reasonably expensive. My test was 1218 tris., with each section of barbed wire being a scaled plane, with 2 vertical loops to accommodate the curve (would probably need a greater number or sides to look good, though this would be budget dependent)
- Very good texture footprint (each barbed wire section would be tiled and fit to a curve, as above)
- Very expensive/largest tricount (My test was 5278 tris., with each section of barbed wire being a scaled cube, with 2 vertical loops to accommodate the curve and planes for each barb (more sides would probably be too restrictive)
- Reasonable texture footprint (each barbed wire section would be tiled and fit to a curve, as above)
- Best silhouette, but at the cost of geometry
Example textures for idea A