Originally Posted by oXYnary
You already have that option. In fact, I hope they do to a open gl shader engine for both platforms.. (A person for linux here. The sooner I can get away from windows, the better.).
really i don't get why you would bother trying to use 3ds on Linux or do any 3d work on Linux even if it was available.
sure you can customize the OS more to your liking than windows, and make it run a bit slimmer and faster, but almost all professional tools are made for windows, so that cuts you off to a lot of things that could help your work-flow. (xnormal, ndo2, udk, Marmoset Toolbag, etc)
hell even for web work where i mostly code using Linux tools like gvim, i just use the windows port and run the server in a VM, so i can still use Photoshop and not have to deal with rebooting comps to use different applications.
and no open-source linux OS will ever gain market share and have the adobe's, autodesk's and avid's of the world develop applications for.
oh btw this is coming from someone who used to use nothing but openSuSE and CentOS a few years back.