Okay I made a little tutorial so you don't have the same problems as I did.
In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I ... aya+Plugin
You can download Crysis 3 SDK here.
Once you have installed Crysis SDK 3 you are given the “.mel scripts and icons for the shelf” You can find them here - C
CryENGINE3\Tools\melscript and copy them to
Users\"YOUR COMPUTER NAME"\Documents\maya\2012-x64\prefs\shelves
and add the icons to
Users\"YOUR COMPUTER NAME"\Documents\maya\2012-x64\prefs\icons
CryENGINE3\Tools there is a SettingsMgr.exe double click it and change the directory to point to C
One last thing to do inside C
Users\"YOUR COMPUTER NAME"\Documents\maya\2012-x64 you need to change the “Maya.env” right click on it and open it in Word Pad and change the settings to the following
Now it should all work but you may need to open the plugin in Maya but they should work automatically (Maya-Windows, Settings and Preferences, Plugin Manager)
This is a thread to show you how to install the exporter
http://sdk.crydev.net/display/SDKDOC3/I ... aya+Plugin
And here is a video to show you how to do it as well,
Once all the above is installed there is a very nice plugin that makes the export process a lot easier, it’s a self install .exe you can find it here - newspage.php?news=71279
Basicaly I double clicked the .exe and then in Maya I type the following script in to Maya embedded language “Mel” and click and drag it to the Crysis shelf.
Best Wishes and I hope this helps, I hope Crytek make Autodesk FBX support as that's all I use now for UDK so you don't have to go through any of the above.