Reply
Reply
 
Thread Tools Display Modes
nightshade's Avatar
Old (#1)
so like the title says, how do i go about exporting a mesh from Maya to CryEngine. i have read this article http://www.crydev.net/wiki/index.php...ting_from_Maya and tried to download that tool, however the website says that there is an updated tool so i have that installed successfully. when i go to use the tool it says "no export nodes have been created" so how do i set up my mesh correctly to make this work.
Offline , spline, 100 Posts, Join Date Apr 2010,  
   Reply With Quote

[HP]'s Avatar
Old (#2)
Maybe this will help:

http://sdk.crydev.net/display/SDKDOC...cExportProcess
Offline , dedicated polycounter, 1,827 Posts, Join Date Aug 2007, Location derp land  
   Reply With Quote

nightshade's Avatar
Old (#3)
that helped a ton!!!!
Offline , spline, 100 Posts, Join Date Apr 2010,  
   Reply With Quote

littleclaude's Avatar
Old (#4)
Okay I made a little tutorial so you don't have the same problems as I did.

In regards to Maya 2012 to export to Crysis you need to add a shelf to Maya which contains the export tools. It’s quite straight forward once you have broken down what the techs at Crytek are trying to say - http://sdk.crydev.net/display/SDKDOC3/I ... aya+Plugin

You can download Crysis 3 SDK here.
http://mycryengine.com/

Once you have installed Crysis SDK 3 you are given the “.mel scripts and icons for the shelf” You can find them here - CCryENGINE3\Tools\melscript and copy them to

CUsers\"YOUR COMPUTER NAME"\Documents\maya\2012-x64\prefs\shelves

and add the icons to

CUsers\"YOUR COMPUTER NAME"\Documents\maya\2012-x64\prefs\icons

Inside CCryENGINE3\Tools there is a SettingsMgr.exe double click it and change the directory to point to CCryENGINE3

One last thing to do inside CUsers\"YOUR COMPUTER NAME"\Documents\maya\2012-x64 you need to change the “Maya.env” right click on it and open it in Word Pad and change the settings to the following

MAYA_PLUG_IN_PATH=CCryENGINE3\Game\Levels\Test_L evel\Tools\
MAYA_SCRIPT_PATH=CCryENGINE3\Game\Levels\Test_Le vel\Tools\melScript

Now it should all work but you may need to open the plugin in Maya but they should work automatically (Maya-Windows, Settings and Preferences, Plugin Manager)

This is a thread to show you how to install the exporter
http://sdk.crydev.net/display/SDKDOC3/I ... aya+Plugin

And here is a video to show you how to do it as well,

Once all the above is installed there is a very nice plugin that makes the export process a lot easier, it’s a self install .exe you can find it here - newspage.php?news=71279

Basicaly I double clicked the .exe and then in Maya I type the following script in to Maya embedded language “Mel” and click and drag it to the Crysis shelf.

source mayaCE3.mel;
mayaCE3;

Best Wishes and I hope this helps, I hope Crytek make Autodesk FBX support as that's all I use now for UDK so you don't have to go through any of the above.

Neil
Offline , polygon, 530 Posts, Join Date Feb 2009,  
   Reply With Quote

nightshade's Avatar
Old (#5)
ok, i have all of the above installed and i exported a mesh but now i cant load it into the sdk editor. i'm going to watch the eat 3d tut again and see how they did it but if you guys have any ideas i'm all ears
Offline , spline, 100 Posts, Join Date Apr 2010,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch