Author : winged doom


Reply
Reply
 
Thread Tools Display Modes
greevar's Avatar
Old (#1)
I'm finally doing art again after a long dry spell (had a son, mental health stuff going on). This is my first attempt at sculpting in Blender (in anything actually). It was surprisingly easier than I had imagined it, but it was quite a challenge. Looking for critiques and advice.



Offline , polycounter, 1,227 Posts, Join Date Jan 2011,  
   Reply With Quote

greevar's Avatar
Old (#2)
No crits?
Offline , polycounter, 1,227 Posts, Join Date Jan 2011,  
   Reply With Quote

Cexar's Avatar
Old (#3)
Could you show some references? It's easier to crit if you have something to compare it to.
Offline , spline, 207 Posts, Join Date Sep 2010,  
   Reply With Quote

greevar's Avatar
Old (#4)
I didn't use reference. I sculpted this from memory, so I have nothing to compare it to. I just started sculpting and this is what came out of it.

Last edited by greevar; 09-25-2011 at 02:06 PM..
Offline , polycounter, 1,227 Posts, Join Date Jan 2011,  
   Reply With Quote

Kot_Leopold's Avatar
Old (#5)
Big mistake (I used to do it all the time). Grab some reference, reshape this head based on the reference, and post it here again. Good luck.
Offline , polygon, 666 Posts, Join Date Jul 2011, Location Boise, ID  
   Reply With Quote

Ravenok's Avatar
Old (#6)
Generally things look in-place, but it's still not tight enough. You have some problems in the forehead area, the cheekbones and the back of the jaw which should go a bit further back. The shape of the skull could use a bit more tweaking.

Basically you were given a great advice. Grab some reference and study from it. I'd use a skull at an early stage, and try to study the proportions and shapes. Then move to a bit of a gaunt face/head, and try to sculpt that, looking for the landmarks you remember from the skull sculpt. Then move to a more meaty face, and finally to saggy, fatty faces in which the anatomy is hardest to make out under all the loose skin.

That's what I would do to study face sculpting. Well that's what I did, and still do. Quite happy with my results so far.
||Blog||
||Portfolio||
"GLUED"

3D Character Artist
Offline , spline, 188 Posts, Join Date Mar 2011,  
   Reply With Quote

frell's Avatar
Old (#7)
You started too high poly, start lowest or second from lowest and try and capture the likeness there first.
Offline , card carrying polycounter, 2,168 Posts, Join Date Mar 2010, Location Were I can art  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch