So I've begun my senior year of college after a summer out in LA as a 3d art intern for Codename Games (images of my work there to come at a later date). One of the classes I'm taking this semester focuses on environments as I want to focus on building an environments/props portfolio. As much as I enjoy doing characters, I'm told it is easier to get a job with doing environment art.
The first assignment was to create a "courtyard" which could be interpreted very loosely. The requirements were that it:
1) Have a transition from indoor to outdoor space
2) Playable in UDK with collision meshes
3) No texturing whatsoever (to focus on lighting, modeling, etc.)
So this was supposed to be a bit of a throwaway assignment to practice modularity, but I'm pretty happy with what I've come up with so I think i'm going to continue with it wherever I find the time to do so. During the critique today I got some good advice but I'd like some more input from people who don't care about my feelings.
Critiques I've gotten thus far:
1) Too monochromatic...add some warm color somewhere.
2) The icicles hanging down look kinda tacky as they are now.
3) The mountain looks really blobby and has some shading issues
4) Lightmap seem on the generator needs to be fixed.
5) Lighting is pretty meh.
6) Needs background elements to sell the space as part of a bigger whole.