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Blade & Soul Environments

polycounter lvl 12
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Hazardous polycounter lvl 12
[ame]http://www.youtube.com/watch?v=3pg_JyVHXQU[/ame]

Some absolutely amazing environments here - actually they've blown my mind.

Also a semi kind of tech related question:

Maybe some of the Epic guys that lurk around can shed some light on something for me, but back in 2006 on my last project, when we were using UE3 we found it extremely problematic to do such wide freeroaming spaces butted up to one another in an open world fashion, there almost always needed to be some kind of transitional corridor / loading screen leading from one place to the next. ie 'levels' that you completed and then cut to some kind of cinematic before arriving in a new level.

Has this whole streaming system been vastly improoved for wide open spaces by epic since 2006 ish or are the Blade and Soul guys working their own magic here or?

Purely curious :)

P.S I'm very excited to be told that this is just standard UE3 nowadays, or that I'm a n00b and have no idea what I was doing back then.

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