Originally Posted by throttlekitty
I saw similar results a while back, the mesh had rotations on it, and freeze/reset fixed it. It could be double faces too.
Thanks Throttlekitty. Yeah I've deleted history and freeze transformed it. The normals are fine....no double faces as far as I'm aware.
If there were double faces wouldn't this mess the normal bake up too? (Which is coming out perfect in transfer maps).
Been stuck on this for a while now, I know I could use XNormal to get around it but I would really like to do this inside maya and get a flow down.