Hi guys i was hoping you could help me out with this.
I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place.
From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change on the normal map.
What do i need to do to get a more uniformed normal map?
Thanks for your help!