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loneraver's Avatar
Old (#1)
Hi guys i was hoping you could help me out with this.
I'm learning how to create a normal map from a high poly model but every time i render i get what you in the pic. The colors seem to be all over the place.
From what i can tell the default lighting in the scene is causing it cause if i rotate the model the colors change on the normal map.

What do i need to do to get a more uniformed normal map?

Thanks for your help!
Offline , line, 74 Posts, Join Date Sep 2011, Location US  
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EarthQuake's Avatar
Old (#2)
You're baking an object/world space normal map, you need to bake a tangent space map.
Offline , Moderator, 8,632 Posts, Join Date Oct 2004, Location Iowa City, IA  
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loneraver's Avatar
Old (#3)
Thank's EarthQuake!!!! that fixed it
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