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created Sketchbook: Benj666
on 09-20-2011 09:48 AM
Hi my name is Ben (benj666 see what I did there? ;O).
I study games design and I am trying to improve both 3d work and digital painting, and sketching. Please please comment and critique me.
I hope I get better and hope you enjoy looking at the work when it gets better
This is one of the first models, I did. I did it from a book, used the texture from the book just to get into it.
sorry for the non clear image
This was a quick sword design, The idea was to, draw it, colour it in photoshop and then model and texture it, texturing hasnt happened yet :O.
Photoshop leather covered hilt. First time trying to paint leather.
Hilt of model.
Finished model.
This is just a quick study to practice blending colours.
THis was a character modelled from a maya book, an autodesk book actually. Again no texture I should do it really.
This is just a sketch I did, seen as I hadnt drawn on paper for a while.
Please comment and critique
Thanks, Ill upload more later.
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87 Posts,
Join Date May 2011,
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gogogogogo do them barrels!  good job learning organic modeling
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, triangle,
252 Posts,
Join Date Sep 2011,
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So I did a barrel, but it didnt end up how I wanted. bah!
I think im gonna do another one, I think the model is the problem, it seemed turned and bent? twisted? in some areas, which of course put the UV off.
Also please give feedback on the texture.
Thanks
Also the UV
PS i know it sucks. so let rip
Last edited by benj666; 09-21-2011 at 07:29 PM..
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87 Posts,
Join Date May 2011,
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I think the model is okay sometimes i feel everything is wonky also, keep making them and you may feel better about it. Use no lights in the light section to really see how the diffuse looks, doing hand painted with the shadows on can make it distracting.
I think your doing a good job working on the wood but could push the metal allot more, its good practice doing metal on things like this because one of the hardest things is defining it so it doesn't look like stone. Metal is allot colder and you can spam much brighter highlights have a gander at some more reference and have fun experimenting.
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252 Posts,
Join Date Sep 2011,
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Great work Ben! 
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, triangle,
306 Posts,
Join Date Sep 2011,
Location Preston/London
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nice barrel, you should work on those textures a bit more though. are you going for a more painterly look? you should smooth it out a bit and add some more contrast on those colors to make the wood pop out a bit more.
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79 Posts,
Join Date Sep 2011,
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YAY someone i dont know replied. thanks for the feedback. currently repainting one. and redid the model, will upload when done. 
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87 Posts,
Join Date May 2011,
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Ok need barrel. 319 tris hand painted texture. Going for a cartoony, warcraft/torchlight look. Any feedback critique welcome
Thanks in advance.
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87 Posts,
Join Date May 2011,
, triangle,
252 Posts,
Join Date Sep 2011,
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aye, tis a nice improvement over your last barrel, i think the cracks/gabs between each plank is a bit too dark... and the wooden texture itself is a bit blobby.. but honestly overall you have done a good job!
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, polygon,
553 Posts,
Join Date Feb 2008,
Location UK !
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Thanks for the feedback guys. Yeah no you mention it they are a little dark, think im gonna edit it before hand in and improve it abit. Thanks
This was really enjoyable. I really liked doing this project.
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87 Posts,
Join Date May 2011,
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This is a quick seamless texture i did following one of Razorb's tutorials. it took me under an hour to do.
It is a stone floor texture.

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87 Posts,
Join Date May 2011,
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That looks amazing Ben, good job!
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306 Posts,
Join Date Sep 2011,
Location Preston/London
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nice job with the finishin touches!
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, triangle,
252 Posts,
Join Date Sep 2011,
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quite like the textures nice job 
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73 Posts,
Join Date Jul 2011,
Location Preston, England
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Back again. Here is our last hand in. I did (or tried) art work for allods online. and I hate them, they look nothing like anything. So please let rip tell me what i did wrong in both art style and also general technique please please please!!!!
I did a safe. A wooden weapons box, and a pillar.

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Here are two more tillable textures I made. One is stone again, another is brick.
Brick
Stone

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87 Posts,
Join Date May 2011,
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Great work as usual!
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306 Posts,
Join Date Sep 2011,
Location Preston/London
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Back again. Some realistic textures
Both wood. but different types. Gonna try some brick and metal next.

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87 Posts,
Join Date May 2011,
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87 Posts,
Join Date May 2011,
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i like your hand-painted stuff quite a bit
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253 Posts,
Join Date Feb 2010,
Location Pittsburgh PA, USA
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good to see more barrels! hehe googogo! 
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252 Posts,
Join Date Sep 2011,
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hi, im working on a old mansion that will go into udk and have gameplay and stuff. But for now just working on my art.
Im going for the wooden panel walls. In some rooms it will be full wood panels and in some just half. This is just a test and I would like some feedback on improving them and such.
So the image is a simple block and the texture with normal and specular on it. (im not expert so please tell me where I am going wrong. )
Thank you in advance for any feedback.

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87 Posts,
Join Date May 2011,
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@allmighty Thanks! sorry for late reply i didnt even get the message, and kinda neglected this thread. Thanks though. Love doing hand painted stuff. No too improve though lol!
@Oranghe Yeah barrels are the best  i'd be lost without them!
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87 Posts,
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Uploaded in UDK for a quicktest

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