Hi, all. I'm running through Andy Zibits' Ultra-efficient tree teturing and modeling tutorial.
http://www.andyzibits.com/tut_maya_low_poly.html
I want to do everything except the Paint Effects section (obviously) in 3ds Max. I've created six clusters of leaves, however, I've run into a snag where it states, "
Do top-view TGA Production-quality renderings of these clusters at very high resolution (so that each leaf cluster gets around 1500-2000px sq. devoted to it."
First, should I do a top-view rendering of each of the six clusters individually or together?
Second, what type of rendering should I use: A normal top-view F9 rendering or render to texture? I've been having issues with both. Using a normal F9 orthographic top-view render the leaf alphas render correctly (opacity) however, its an aggravating task setting the area to be rendered with Edit Region. On the oter hand, when using render to texture to project the leaves onto a plane, its easy to setup however it seems to ignore the alpha on the leaves which obviously is undesirable. Is there a way to use alpha while rendering to texture?
Render to texture result:
