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created How to make terrains for games
on 09-18-2011 12:19 AM
Well I promised that I would make a tutorial showing how I make terrains, I ended up recording over 4 hours of video tutoring at 1080p split in 3 parts.
Just wanted to share with the community and I hope it can help some people out there
Preview :
Terrain test :
Links :
Part 1 :
Part 2 :
Part 3 :
Part 4 :
Part 5 :
Part 6 :
Part 7 :
Part 8 :
Texturing :
Part 1 :
Part 2 :
Part 3 :
Part 4 :
How to import a terrain to UDK :
Final result :
Sorry for my terrible English on the side note xD
Last edited by choco; 12-13-2011 at 04:53 PM..
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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Thanks a lot for taking the time and uploading all this!
I have been messing around with Worldmachine for a while now, and this should really help giving my terrains that finalized feel.
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, null,
2 Posts,
Join Date Sep 2011,
Location Sweden
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wow
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, polygon,
732 Posts,
Join Date Mar 2009,
Location Tucson, AZ
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Wow this is great! Thanks a lot for all the effort you put into it 
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, dedicated polycounter,
1,353 Posts,
Join Date Nov 2004,
Location Ankara,Turkey
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This looks like a lot of fun. Can't wait for the rest of the videos!
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, spline,
236 Posts,
Join Date Jan 2005,
Location Vancouver, Canada
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I'll definitely be following this. I was wondering though, could you use these techniques to make a terrain that isn't square. A better example would be this picture: http://static.desktopnexus.com/thumb...gthumbnail.jpg
I assume I'd build a base mesh similar to that shape and follow the rest of your steps?
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, dedicated polycounter,
1,451 Posts,
Join Date May 2010,
Location England, a quaint little town just outside London. About 40 minutes away from Moorgate.
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wow big thanks for this!
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, vertex,
40 Posts,
Join Date Oct 2010,
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Awesome post! Thanks for this!
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, vertex,
45 Posts,
Join Date Jul 2011,
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Your terrain looks kickass but from what i gathered in the wip thread the polycount is extremely high. I have my doubts about the practical usability for anything that goes beyond a portfolio showpiece. There is a reason why the regular terrain in CE uses lod steps for the tesselation. The guideline from Crytek is 50k tris on screen for terrain.
My personal workflow is that i sculpt my base terrain in sandbox then export it to GeoControl, run some filters for erosion or whatever on it and from there it goes back to sandbox terrain. I'm sure you can do it similarely after all your steps. You can even bake your terrain texture and import it into sandbox. So the end result shouldn't look that much different but run a lot smoother.
Completely ignore everything that i wrote if you already do it like that. Part 2 and 3 arn't up yet.
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, line,
99 Posts,
Join Date Jun 2008,
Location Altenburg, Germany
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Quote:
Originally Posted by Steppenwolf
Your terrain looks kickass but from what i gathered in the wip thread the polycount is extremely high. I have my doubts about the practical usability for anything that goes beyond a portfolio showpiece. There is a reason why the regular terrain in CE uses lod steps for the tesselation. The guideline from Crytek is 50k tris on screen for terrain.
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He won't actually use the model in-game.
He's just using it to generate the texture maps and a heightmap, which he then apply to the CryEngine/UDK's terrain.
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, null,
2 Posts,
Join Date Sep 2011,
Location Sweden
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Awesome, what are the islands in the distance made of? They planes or models?
Last edited by snow; 09-18-2011 at 06:50 AM..
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, triangle,
346 Posts,
Join Date Oct 2009,
Location Sweden
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thanks  part 2/3 is up
http://www.youtube.com/watch?v=gRHSbiF6chU
part 3/3 will be on youtube later today
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, triangle,
286 Posts,
Join Date Aug 2008,
Location France
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dude you are awesome!
you terrains looks F amazing! 
(ノ ̄∀ ̄)ノオオォォ
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, spline,
227 Posts,
Join Date Aug 2006,
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I haven't had a chance to watch these yet but a big Thank you for taking the time, much appreciated.
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, triangle,
446 Posts,
Join Date Sep 2009,
Location Australia
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whoa @_@ i was wondering if i would ever learn your technique. I saw ur stuff on the WAYWO thread. Thanks a million for posting a whole thread about this man!
I will for sure soak in some of this knowledge!
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, triangle,
323 Posts,
Join Date Jun 2010,
Location Los Angeles
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Very very kind of you 
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, polygon,
546 Posts,
Join Date Feb 2008,
Location UK !
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sweeeet 
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, spline,
225 Posts,
Join Date Jan 2011,
Location Valencia Ca
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thanks a bunch dude!
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, polygon,
575 Posts,
Join Date Nov 2009,
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just watched the first two, awesome job, thanks! can't wait for the 3rd video to be uploaded 
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, triangle,
425 Posts,
Join Date Jun 2011,
Location Vancouver, BC
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This is really interesting. Alot of respect to you sir!
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, dedicated polycounter,
1,610 Posts,
Join Date Oct 2008,
Location UK
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These are awesome. Thanks for uploading! 
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, polygon,
643 Posts,
Join Date Mar 2010,
Location Long Beach, CA
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Why youtube!?!?! Can You upload them to megaupload or mediafire as well, please?????
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, dedicated polycounter,
1,452 Posts,
Join Date May 2011,
Location Minnesota, USA
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Quote:
Originally Posted by Computron
Why youtube!?!?! Can You upload them to megaupload or mediafire as well, please?????
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why would he?
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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Quote:
Originally Posted by Paunescu.Daniel
why would he?
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So they can be easily downloaded and watched in a video player that isn't Flash-based, such as VLC or Quicktime. So they can be watched offline. So you can have them for future reference stored on your computer. For a multitude of reasons.
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, card carrying polycounter,
2,317 Posts,
Join Date Dec 2007,
Location Fremont, CA
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Quote:
Originally Posted by Swizzle
So they can be easily downloaded and watched in a video player that isn't Flash-based, such as VLC or Quicktime. So they can be watched offline. So you can have them for future reference stored on your computer. For a multitude of reasons.
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they can be downloaded off of youtube as well
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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