Originally Posted by Steppenwolf
Your terrain looks kickass but from what i gathered in the wip thread the polycount is extremely high. I have my doubts about the practical usability for anything that goes beyond a portfolio showpiece. There is a reason why the regular terrain in CE uses lod steps for the tesselation. The guideline from Crytek is 50k tris on screen for terrain.
He won't actually use the model in-game.
He's just using it to generate the texture maps and a heightmap, which he then apply to the CryEngine/UDK's terrain.