Author : afisher


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SiegePerilous's Avatar
Old (#1)
This has happened in ZBrush often enough to be an annoyance. I often discover this far enough along that I have to fall back a bit in my file iterations. Does anyone know what this is? What causes it? or whether it will be a problem if exporting a polypaint/model as reference to topogun later? I hate to backtrack and redo what I've been working on and I hate to keep going just to find it turns into a big problem. I'm tempted to keep going and just touch-up later but I can't afford a big time setback.

I am referring of course to the white/red visual artifacts. Also these only seem to occur on the current subdiv (7) but seems not to be effected by turning on or off my surfacing layers. I could drop subdiv 7 but that would cost me a lot of work. Thanks.

Offline , line, 63 Posts, Join Date Sep 2011, Location Redmond, WA  
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cryrid's Avatar
Old (#2)
There is a chance they belong to a different matcap material. Fill the tool in with a new matcap to see if it goes away.
Online , dedicated polycounter, 1,660 Posts, Join Date Oct 2009, Location Charlottetown  
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artquest's Avatar
Old (#3)
I've had something similar to this happen before too. If it is the same issue as I had, then filling the tool with white and having only the material channel toggled on should fix it. If not, then I might suggest trying to transfer your sculpt to a newly imported mesh. perhaps even masking those areas out so they don't get ported over. Good luck man, I hope it's a simple fix for ya.
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