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created Arena net environment test
on 09-13-2011 11:33 PM
Hi. This is still just a start, I haven't finished modeling it yet. Right now I'm at 2178 polygons and I still have a lot more room to Max this to 3000 polys. It not just a standard Tutor style house I changed it to a Tutor styled haunted house. I have added some pumpkins and webbing mesh above the door. And I am planning to do something with the roof to make it more Halloween related. Any suggestions are welcome.

Last edited by brandv3d; 08-20-2012 at 05:23 AM..
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, vertex,
27 Posts,
Join Date Sep 2011,
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Cant see, This is the second thread like this with image link, but no image.
I think you gotta wait for the approval?
Link it via drop box or imgur.com
Comicon 2011
[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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, veteran polycounter,
2,888 Posts,
Join Date Dec 2009,
Location Sauga, ON
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ya I know, for some stupid reason it will not let me add a simple picture, but here's a link to it on my site. Please check it out and if anybody has suggestions on how or why I cant get this picture in the box please tell me.
http://www.brandonvolpe.com/Links/po...utorHouseE.jpg
Bare with me here, I'm new to this forum
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, vertex,
27 Posts,
Join Date Sep 2011,
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Last edited by brandv3d; 08-20-2012 at 05:24 AM..
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, vertex,
27 Posts,
Join Date Sep 2011,
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Sorry to say, but its 3000 Triangles, Not quads/polies. There was some confusion that i read in other peoples versions but it was cleared up as tri's.
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, polycounter,
854 Posts,
Join Date Mar 2009,
Location Liverpool, UK
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Yeah I found that out earlier. I'm at about 2789 tris. I was at 2999 tris but some faces I decided to delete. I have all the UVs mapped out and now I just need to make my normal maps and diffuse textures, then render. Hope I make it in time for the deadline.
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, vertex,
27 Posts,
Join Date Sep 2011,
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Been working hard on this for a week
I couldnt get the image uploaded right
link
http://www.brandonvolpe.com/
Last edited by brandv3d; 08-20-2012 at 05:24 AM..
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, vertex,
27 Posts,
Join Date Sep 2011,
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My ArenaNet Environmental challenge is finally done. Take a look and get ready for Halloween.

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, vertex,
27 Posts,
Join Date Sep 2011,
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Dude...your lighting...it destroyed everything you've worked on...
I know that you've past deadline; but fix this thing up!
detonate that pumpkin(or place it in a dark dark hole as a decoration)
The wines look as if you slapped them in photoshop, but never did a quality mask
Last edited by Alex3d; 09-28-2011 at 04:53 PM..
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, spline,
216 Posts,
Join Date Jan 2011,
Location Toronto
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You've completely lost me on this. If your goal was to stand out from the crowd, you succeeded. But not in a positive way. I'd go back to the drawing board. Keep it simple. Light it like normal so we can see the 27 hours of hard work you put into this. Minus the pumpkin and odd Lantern face lighting on the wall.
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, spline,
175 Posts,
Join Date Oct 2006,
Location Kirkland, Wa
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I can't see the texture, and wtf is the pumpkin there for? Also doesn't look like its in a realtime engine. Your mesh was looking okay but it's unquestioningly bad at the moment.
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, dedicated polycounter,
1,685 Posts,
Join Date Sep 2009,
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yikes, what am i looking at...? yea i agree, fix that lighting, it completely washes out all your textures and the bright orange stuff is way too much of a contrast...
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, spline,
150 Posts,
Join Date Nov 2009,
Location San Francisco, CA
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..wahh???????
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, polycounter,
797 Posts,
Join Date Nov 2009,
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Wow... were looking at ANY reference when lighting this?!? You can't see any of your texturing.
Kill the night time look and do day because you will be able to see more. Does this have to be rendered in Max/Maya or can you throw it into UDK? If you can use UDK, do that and use their new lighting presets, so you can't mess it up anymore.
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, triangle,
281 Posts,
Join Date Jul 2007,
Location Raleigh, NC
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Trollface.jpg?
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, polycounter,
780 Posts,
Join Date Oct 2008,
Location Berkeley, CA
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I think it looks nice...
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, dedicated polycounter,
1,630 Posts,
Join Date Oct 2004,
Location Irvine CA
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What is this crap?
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, spline,
180 Posts,
Join Date Feb 2011,
Location Montreal
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WOW!!!!!!!!!!
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, triangle,
370 Posts,
Join Date Feb 2011,
Location Ohio
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the blue just destroyed the entire thing
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, polygon,
576 Posts,
Join Date Jan 2011,
Location Oceana, WV
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-
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Okay. Drop the pumpkins. Those things look like they suck up at least 50% of your polygon budget. Secondly, don't reinvent the wheel. The three point lighting setup exists because it generally looks nice. Your current lighting completely kills a model that honestly looks decent at best. Because it's an outdoors scene go for a simple faded yellow directional light with a subtle teal bounce light. The emphasis for this art test is not on the lighting, but on the modeling and texturing. So don't cover that in lighting and shaders. Those things are supposed to compliment your art, not carry it. Please show us your textures. Both the flat texture files, and how it looks on the model without any dynamic shadows and lighting (surface shader). Actually, if you want to you can upload your model and texture and I'll take a look at them and see where they can be optimized.
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, polygon,
512 Posts,
Join Date Feb 2010,
Location San Francisco
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I can't tell what's going on. Not just with this, but with you. Your website is a mess.
For anyone else looking, it's http://www.brandonvolpe.com/Home/HomePage.html.
Some of the work looks really good, and some of it looks like, well...to be as nice as possible, complete crap. So I'm having a very, VERY hard time believing that half the work on your website is actually yours.
You open up your demo reel with amateur compositing, then somehow you go on to show that you did commercials for Mircorsoft and Ford?
Something is wrong here. Please tell me this isn't just me that sees this.
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, null,
10 Posts,
Join Date Aug 2010,
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Quote:
Originally Posted by rawkstar
I think it looks nice...
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i was sure someone will say this, FTW 
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, spline,
152 Posts,
Join Date Jul 2011,
Location Romania
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Yeah, looked at your site. Looks like a lot of shit was stolen. Those are some badass cars.
 ]
Fail.

Last edited by Isaiah Sherman; 09-30-2011 at 04:30 PM..
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, polycounter,
1,169 Posts,
Join Date Sep 2008,
Location Seattle, WA
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Well this is awkward.
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, spline,
165 Posts,
Join Date Jan 2010,
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