Author : winged doom


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brandv3d's Avatar
Old (#1)
Hi. This is still just a start, I haven't finished modeling it yet. Right now I'm at 2178 polygons and I still have a lot more room to Max this to 3000 polys. It not just a standard Tutor style house I changed it to a Tutor styled haunted house. I have added some pumpkins and webbing mesh above the door. And I am planning to do something with the roof to make it more Halloween related. Any suggestions are welcome.


Last edited by brandv3d; 08-20-2012 at 05:23 AM..
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Nitewalkr's Avatar
Old (#2)
Cant see, This is the second thread like this with image link, but no image.

I think you gotta wait for the approval?

Link it via drop box or imgur.com
Comicon 2011

[7:01:55 PM] LRoy: youre like a mad artist who burns all his paintings after hes done
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brandv3d's Avatar
Old (#3)
ya I know, for some stupid reason it will not let me add a simple picture, but here's a link to it on my site. Please check it out and if anybody has suggestions on how or why I cant get this picture in the box please tell me.
http://www.brandonvolpe.com/Links/po...utorHouseE.jpg
Bare with me here, I'm new to this forum
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brandv3d's Avatar
Old (#4)

Last edited by brandv3d; 08-20-2012 at 05:24 AM..
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Lazerus Reborn's Avatar
Old (#5)
Sorry to say, but its 3000 Triangles, Not quads/polies. There was some confusion that i read in other peoples versions but it was cleared up as tri's.
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brandv3d's Avatar
Old (#6)
Yeah I found that out earlier. I'm at about 2789 tris. I was at 2999 tris but some faces I decided to delete. I have all the UVs mapped out and now I just need to make my normal maps and diffuse textures, then render. Hope I make it in time for the deadline.
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brandv3d's Avatar
Old (#7)
Been working hard on this for a week
I couldnt get the image uploaded right
link
http://www.brandonvolpe.com/

Last edited by brandv3d; 08-20-2012 at 05:24 AM..
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brandv3d's Avatar
Old (#8)
My ArenaNet Environmental challenge is finally done. Take a look and get ready for Halloween.
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Alex3d's Avatar
Old (#9)

Dude...your lighting...it destroyed everything you've worked on...
I know that you've past deadline; but fix this thing up!
detonate that pumpkin(or place it in a dark dark hole as a decoration)
The wines look as if you slapped them in photoshop, but never did a quality mask

Last edited by Alex3d; 09-28-2011 at 04:53 PM..
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GOBEE's Avatar
Old (#10)
You've completely lost me on this. If your goal was to stand out from the crowd, you succeeded. But not in a positive way. I'd go back to the drawing board. Keep it simple. Light it like normal so we can see the 27 hours of hard work you put into this. Minus the pumpkin and odd Lantern face lighting on the wall.
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achillesian's Avatar
Old (#11)
I can't see the texture, and wtf is the pumpkin there for? Also doesn't look like its in a realtime engine. Your mesh was looking okay but it's unquestioningly bad at the moment.
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octokitty's Avatar
Old (#12)
yikes, what am i looking at...? yea i agree, fix that lighting, it completely washes out all your textures and the bright orange stuff is way too much of a contrast...
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Jungsik's Avatar
Old (#13)
..wahh???????
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Jet_Pilot's Avatar
Old (#14)
Wow... were looking at ANY reference when lighting this?!? You can't see any of your texturing.
Kill the night time look and do day because you will be able to see more. Does this have to be rendered in Max/Maya or can you throw it into UDK? If you can use UDK, do that and use their new lighting presets, so you can't mess it up anymore.
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BlvdNights's Avatar
Old (#15)
Trollface.jpg?
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rawkstar's Avatar
Old (#16)
I think it looks nice...
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letronrael's Avatar
Old (#17)
What is this crap?
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toxic_h2o's Avatar
Old (#18)
WOW!!!!!!!!!!
~ Nicholas Dariano
Portfolio - 3dcube.tumblr.com
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dpaynter26's Avatar
Old (#19)
the blue just destroyed the entire thing
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throttlekitty's Avatar
Old (#20)
-
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Fingus's Avatar
Old (#21)
Okay. Drop the pumpkins. Those things look like they suck up at least 50% of your polygon budget. Secondly, don't reinvent the wheel. The three point lighting setup exists because it generally looks nice. Your current lighting completely kills a model that honestly looks decent at best. Because it's an outdoors scene go for a simple faded yellow directional light with a subtle teal bounce light. The emphasis for this art test is not on the lighting, but on the modeling and texturing. So don't cover that in lighting and shaders. Those things are supposed to compliment your art, not carry it. Please show us your textures. Both the flat texture files, and how it looks on the model without any dynamic shadows and lighting (surface shader). Actually, if you want to you can upload your model and texture and I'll take a look at them and see where they can be optimized.
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Marowe's Avatar
Old (#22)
I can't tell what's going on. Not just with this, but with you. Your website is a mess.
For anyone else looking, it's http://www.brandonvolpe.com/Home/HomePage.html.

Some of the work looks really good, and some of it looks like, well...to be as nice as possible, complete crap. So I'm having a very, VERY hard time believing that half the work on your website is actually yours.

You open up your demo reel with amateur compositing, then somehow you go on to show that you did commercials for Mircorsoft and Ford?

Something is wrong here. Please tell me this isn't just me that sees this.
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Paunescu.Daniel's Avatar
Old (#23)
Quote:
Originally Posted by rawkstar View Post
I think it looks nice...
i was sure someone will say this, FTW
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Isaiah Sherman's Avatar
Old (#24)
Yeah, looked at your site. Looks like a lot of shit was stolen. Those are some badass cars.

]





Fail.


Last edited by Isaiah Sherman; 09-30-2011 at 04:30 PM..
There is always more to learn.

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Aigik's Avatar
Old (#25)
Well this is awkward.
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