Author : disting


Reply
Reply
 
Thread Tools Display Modes
Zagar's Avatar
Old (#1)
Hi my name is Kristian Zagar. I'm a student at the game assembly and here is a weapon I've been working on for our last student project "Contained". The plan is to polish it up for my portfolio. Any feedback is welcome.












Offline , null, 4 Posts, Join Date Jun 2011,  
   Reply With Quote

WickedDeamon's Avatar
Old (#2)
Where does the clip go?
Offline , null, 11 Posts, Join Date Sep 2011,  
   Reply With Quote

AsherOS's Avatar
Old (#3)
It goes under that top blue piece. Nice work. It's basic, but VERY solid and realistic in that manner. Kinda looks like what would be the "old" human rifles for Mass Effect. like, this would be the equivalent of our Springfield rifle. obviously this is in the future to us though. My only crit is that the scope seems a little high for you to look through in relation to to stock.
Offline , line, 55 Posts, Join Date Jul 2011,  
   Reply With Quote

Zagar's Avatar
Old (#4)
Thanks, I still need to polish up diffuse/specc/normal and make gloss/reflectivity maps. Will try and get to it as soon as i have some spare time. Here is a turntable video of the current progress.

Offline , null, 4 Posts, Join Date Jun 2011,  
   Reply With Quote

fonfa's Avatar
Old (#5)
Nice, but I think the damage is a bit overdone. You pretty much scratched every single edge in the model and that doesn't make much sense!
Offline , triangle, 394 Posts, Join Date Nov 2007, Location Montreal, Canada  
   Reply With Quote

nizu's Avatar
Old (#6)
Looks solid ,i like how you managed to keep it plausible despite the 'blockiness' of the design (which is nice, but could easily have looked like a toy , even considering the stylized look )

The red splatter on the front is a bit weird.. is it Blood ? looks too bright and uniform , more like paint splatter.
my sketchbook blog : http://nizuvault.wordpress.com/
Offline , vertex, 28 Posts, Join Date Aug 2011, Location Torino  
   Reply With Quote

Zagar's Avatar
Old (#7)
Thanks for the nice feedback. I cleaned it up a bit, removed alot of scratches and tweaked some specc and gloss values. In a way it looks too clean at the moment but will see what i can do about it. Here's a progress picture.

Offline , null, 4 Posts, Join Date Jun 2011,  
   Reply With Quote

odium's Avatar
Old (#8)
Now it looks way too clean. There are edges there that really should scuff or at least show a little sign of being an edge, but are perfectly clean. Happy medium is happy! :p
Offline , card carrying polycounter, 1,979 Posts, Join Date Jun 2005,  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch