Reply
Reply
 
Thread Tools Display Modes
darthwilson's Avatar
Old (#1)
Hey guys,

I'm proofing my rigs that have been exported into UDK and I've come across a couple of problems.. This one I can't seem to fix which is a reverse foot rig as part of my setup as shown below..



So the leg continues until that nub bone and then I have an IK from the thigh to the nub like normal... Then I create a reverse foot rig and link to the leg like shown above... Below is the schematic view



Now because the reverse foot setup is separate I later noticed that it won't export using ActorX

Has anyone have any suggestions because I have 12 individual legs that will need remade and re-skinned..

All fools me for not checking my 1st rig.. =(
Offline , spline, 147 Posts, Join Date Jul 2010, Location United Kingdom  
   Reply With Quote

e-freak's Avatar
Old (#2)
FBX doesn't do it either? (Just asking cause you mentioned you're going through ActorX?)
Cinematic Artist - CVG - Crytek
Linkedin profile
Offline , polygon, 702 Posts, Join Date Sep 2008, Location Germany, Darmstadt  
   Reply With Quote

darthwilson's Avatar
Old (#3)
I actually haven't tried exporting assets using FBX, I tried once with a different mesh (which didn't have the foot rig) and the skeleton didn't look right in UDK.. I was using Max 2010 though so maybe it's better with a newer version of Max..

I wouldn't mind using FBX for now on but what is it like for animations?
Offline , spline, 147 Posts, Join Date Jul 2010, Location United Kingdom  
   Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 1998-2012 A. Risch