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Weird Artifacts on FBX import from 2012 to UNITY engine

So I imported these low res swords from Max 2012 by using the FBX import (due to .max files freezing).
I get these weird artifacts from the mesh.

swordstest.jpg

These have no normal maps on them. They're just the low res model themselves.
I've tried to check the following:
-Flip the triangles (same result but in the opposite direction)
-Checked for extra verticies
-Checked for multiple faces
-Exported out to OBJ to Unity (horrible result)
-Rebuild the effected area by deleting and bridging them together again
-They're the same smoothing groups
-Merged all the verticies
-Tried different settings for export out the FBX.
-UVs are laid out as it should. No overlapping.
-Have downloaded the newest FBX plug in.
-Max files still freeze when I put them in the Unity Folder. (Max import somehow chugs)

Someone please help? This has been stressing me out and I can't figure out the solution

Replies

  • Sean VanGorder
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    What settings do you have checked on the exporter in Max? Are you sure you're exporting your smoothing groups and normals? Also, are you triangulating the model yourself before exporting?
  • digiegg
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    I've tried different settings in the exporter.
    So what I do is:
    Select Low res > Export selected > Save as FBX >
    Check on Smoothing Groups, Turbosmooth, and preserve edge orientation.
    I've tried it with split per vertex, tangens and binormals, etc too.
    Same result.
    I tried to triangulate those effected areas myself and exported it to Unity. Same problem.
  • Sean VanGorder
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    Hmm, I don't know much about Unity, so the only other thing I could suggest trying is resetting the Xform in Max.
  • digiegg
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    yeah... I did that about a million times lol. And the reset normal too. =(
  • SanderDL
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    SanderDL polycounter lvl 7
    Could you try exporting a simple cube or something, and see how that works?
    Also try exporting it to OBJ and then re-import into Max, then export again.

    All I could think of that you haven't checked yet is that the model might be insanely big or very small.

    I have never encountered this problem before myself and you've already tried all the most obvious things I guess.
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