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created [UDK] New Mexico Desert
on 08-31-2011 04:00 PM
After a summer of not getting much art done and after procrastinating about applying for the ArenaNet internships for a few weeks I've decided to put together a quick desert scene alongside working on the art test to submit as my portfolio. I was inspired a few weeks ago by some of the desert views shot in Breaking Bad and started working on the scene a few days ago.
Here are a few of my goals for the scene.
• Learn new UDK foliage placement system
• Learn new UDK terrain system (Depends on if I can figure out how to apply blend masks to it)
• Explore new methods to create foliage
• Learn to create skyboxes
• Explore new material functions such as randomizing the color/hue of foliage based on placement
• Have the scene in a presentable state before September 21st so it can be submitted as a portfolio for the ArenaNet Internships
Here's where it's at now. I'm planning to work on the house today and then start planning out the art test.
Here are a few of my references to show you where I'm planning to take it.
http://dl.dropbox.com/u/3360480/New%...esert/ref1.jpg
http://dl.dropbox.com/u/3360480/New%...esert/ref2.jpg
http://dl.dropbox.com/u/3360480/New%...esert/ref3.jpg
http://dl.dropbox.com/u/3360480/New%...esert/ref4.jpg
http://dl.dropbox.com/u/3360480/New%...esert/ref5.jpg
Please post any crits, comments and suggestions!
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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 Only major crit at the moment is to do some more so there is something to crit.
I can say that it really depends where you are in NM to get big chunky rocks like that. The plains don't really have them, but the foothills do, but they're also too round and soft.
Really its super early to be criting, but keep at it. I'm looking forward to seeing what you come up with.
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, dedicated polycounter,
1,572 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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I agree with Vailias on what he said regarding it being to early to critique.. My question is why did you pick these references? The flat desert references don't look very interesting. Desert in Sonora MX have interesting rock formations and plant variety.
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, spline,
134 Posts,
Join Date Feb 2010,
Location Edmonton AB, Canada
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@Vailias, right now I was planning to have it be more similar to the plains. I wanted to put something in here so it's not just foliage and sand so some small boulders seemed like an obvious choice. Maybe later on I'll add in a more foothill-like part in so the rocks fit in better geographically.
@Riddlaz, maybe I did post the thread too early. I'm planning to finish this pretty fast though so hopefully in a few days you'll have more to critique. As for the references, I felt inspired to do a scene based off of these after seeing some of the open desert views in Breaking Bad. There's some more interesting foliage in some of my other reference so it won't just be straight grass like it is in those shots. I binged Sonora Desert real quick and the results I got looked somewhat similar to the New Mexico deserts, just with a lot of cacti and hills.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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 the terrain near Sonoma is very similar to much of Northern New Mexico. There area right at Sonoma has more interesting sand and wind blasted rock formations.
The terrain of new Mexico varries a lot. If youre wanting to keep the breaking bad vibe then you're going to want lots of scrub brush, some sage, the occasional cholla cactus (pronounced choy-ah) or small yucca, and prickly pear. The soil can be rocky but not usually large visible rocks. The floor is not often sand but more dirt and clay dust, ranges from the redish brown to mud brown.
The real plains of NM are to the far east of the state by the west Texas border, and aside from the occasional hill, are indistinguishable from west Texas.
For good reference google "northern chihuahuan desert" the biome is a bit different than the Sonoran desert which is to the west and covers most of Arizona.
Not that most people would care or notice mind you.. I just spent 25 or so years living there. 
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, dedicated polycounter,
1,572 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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Quote:
Originally Posted by Vailias
 the terrain near Sonoma is very similar to much of Northern New Mexico. There area right at Sonoma has more interesting sand and wind blasted rock formations.
The terrain of new Mexico varries a lot. If youre wanting to keep the breaking bad vibe then you're going to want lots of scrub brush, some sage, the occasional cholla cactus (pronounced choy-ah) or small yucca, and prickly pear. The soil can be rocky but not usually large visible rocks. The floor is not often sand but more dirt and clay dust, ranges from the redish brown to mud brown.
The real plains of NM are to the far east of the state by the west Texas border, and aside from the occasional hill, are indistinguishable from west Texas.
For good reference google "northern chihuahuan desert" the biome is a bit different than the Sonoran desert which is to the west and covers most of Arizona.
Not that most people would care or notice mind you.. I just spent 25 or so years living there. 
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Thanks a lot for the info! I had no idea what half of these plants were called. Knowing the names of the yucca and the prickly pear will help a lot when gathering more reference. As for the rocks, I'll probably end up keeping them. As you said, not that many people will notice or care that they're not actually there in the New Mexico deserts. I won't place too many of them though.
I'll post back in a few days with an update on the house and some foliage.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
, dedicated polycounter,
1,572 Posts,
Join Date Oct 2004,
Location San Francisco, CA
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@Vailias, thanks a lot for those references. They came in handy for texturing the ground. I was even able to use that top reddish one as a base for one of the textures. Those foliage shots are great too. I needed some close ups of single bushes and such.
Update time!
The building needs more medium details but I'm not quite sure what to add other than some covered up windows. If anyone has any suggestions please share them.
I also did a quick test for the grass today and I think it turned out pretty well. After I tweak it a bit more I'll put it into the scene and start on the other foliage.

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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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That's really cool! The grass looks fantastic and you've done a good job on the house and texturing the ground what you may need for the house is some stuff outside like a broken fence maybe or a broken child's bike etc stuff that a normal "house" would of had. I wish I was as good as you!
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, line,
88 Posts,
Join Date Jun 2011,
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Grass!
Haven't been able to build the lighting with the grass because it turns out all black. Should look a bit better once it stops being a nut stick.
@Dagon, thanks. I was thinking of doing a broken fence a while ago but that might look a bit weird having a broken wooden fence right next to the wire fence. Maybe I'll be able to do something with a wooden fence once I expand the house area a bit more.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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loving it. keep going 
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, polygon,
670 Posts,
Join Date Feb 2010,
Location Vista, CA
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needs more variety in plants, and more scale and color variation.
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, polycounter, lvl. 13,
7,050 Posts,
Join Date Jul 2009,
Location Columbus Ohio
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I'd love to see a screengrab of the grass material set-up in the editor. I can never get my grass looking that bomb-diggity. Great job so far; I'll be keeping an eye on this for some inspiration, no doubt!
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, polycounter,
1,097 Posts,
Join Date Dec 2006,
Location Los Angeles
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@Sid, thanks!
@Zac, that's probably next on my list. I need to get this at least presentable so I can submit some pictures of it as a portfolio for the ArenaNet internships and foliage is definitely more important than a few extra building details.
@Joopson, the grass is literally just a texture with alpha on it. I spent a lot of time getting the texture right though. If you want I could do a little write up on how I painted the grass clumps.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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Really? What does the mesh look like then? My grass always ends up with very harsh shading on one side, unless I do some shader genie magic.
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, polycounter,
1,097 Posts,
Join Date Dec 2006,
Location Los Angeles
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Quote:
Originally Posted by Joopson
Really? What does the mesh look like then? My grass always ends up with very harsh shading on one side, unless I do some shader genie magic.
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The mesh is just 6 triangles jammed together with two straight up in a plus formation and the other 4 angled in a square formation. Want me to do a little baby tutorial on how I did the grass?
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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I would really appreciate it, actually, if it isn't too much trouble! Because it sounds similar to the setup I have, but mine doesn't look nearly so good.
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, polycounter,
1,097 Posts,
Join Date Dec 2006,
Location Los Angeles
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I second the request for a baby grass tutorial!! x]
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, dedicated polycounter,
1,662 Posts,
Join Date Nov 2010,
Location Southern California
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Sweet! I live in New Mexico so this is really cool. Your doing a good job so far. Some prickly pear cactus would be perfect, you can do it without the fruit to keep the dried up look to your scene. you can make a really interesting sky too similar to the refs Vailias posted. Maybe you can add something rusty as well like a water troff, plow, etc...
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, triangle,
324 Posts,
Join Date May 2005,
Location Albuquerque, NM
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@Joopson & Jessica, I'll write up a small tutorial sometime over the next few days and post it in here.
@Rion, I was planning on doing some prickly pears and probably some yucca too. As for something rusty, I think I'm going to do a windmill-like thing. I'm not sure what it's called specifically but it's made of metal and looks like a windmill!
I really like some of Vailias' sky pictures too but I'm not sure that they'll fit the scene. The lighting is pretty bright and crisp and you don't get that kind of lighting with cloudy skies like that. Maybe I could do a few different types of skies though and take pictures with each one at different times of day so there could be a cloudy one like Vailias' for morning, a clear one for afternoon like I have now and a night one all with their own lighting settings.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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grass planes are huge !!
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, null,
9 Posts,
Join Date Jun 2011,
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hi man , you did a great job at this . cant wait to see more ...
i have a liitle question your lighting is simple? are you using just direction light ? 
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, triangle,
483 Posts,
Join Date Mar 2010,
Location Morocco
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Feels like home, and by that I mean Texas. I like where this is going keep up the good work
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, triangle,
281 Posts,
Join Date Apr 2010,
Location Aliso Viejo, CA
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I want baby grass tutorial as well. mmkay
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, triangle,
271 Posts,
Join Date Mar 2011,
Location Toronto, Canada
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@Pixelz, I scaled them all down a bit and added a bit more variation in size in certain areas.
@Ayoub, right now there's just a Dominant Directional Light in the scene.
@Poff, thanks!
@Synergy, info on the Grass Tutorial below!
About the grass tutorial, I'll try to get around to it sometime this week but I'm trying to get this more presentable and finish the ArenaNet art test in the next 9 days so it might have to wait until after that.
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, card carrying polycounter,
2,344 Posts,
Join Date Aug 2008,
Location Chico, California
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