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created WIP : SciFi FPS Big Gun
on 08-30-2011 06:15 AM
This is a gun I'm modelling for an FPS Unity game I'm working on. The premise is that you are playing in a smash T.V / unreal tournament style game show. The style of the game is loud and in your face, hence the OTT style of the gun.
(EDIT) LATEST : FINISHED
here' my concept sketch. It's worth noting that the corporate sponsorship logos are place holder and the final gun will have made up logos on it.

Last edited by domclubb; 09-21-2011 at 06:20 AM..
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, null,
10 Posts,
Join Date Aug 2011,
Location London UK
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Awesome concept! I'm looking forward to seeing what you do with this.
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, spline,
241 Posts,
Join Date Feb 2010,
Location Grand Rapids, Michigan
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Sebeuroc : wow that was a quick reply  thanks!
here's the high res sculpt...

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, null,
10 Posts,
Join Date Aug 2011,
Location London UK
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FUUUUUUUUUUUUUUUUUUUUUUUUU... Please have my children?
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, card carrying polycounter,
1,979 Posts,
Join Date Jun 2005,
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That's awesome  Perfectly fits the style of the game you described. Looking forward to the bake!
edit:
btw, how did you manage the dirty look? Just AO or did you do something fancy with your shader?
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, triangle,
407 Posts,
Join Date Jan 2010,
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Nice, digg it! 
What programs did you use for modeling?
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, spline,
116 Posts,
Join Date Oct 2010,
Location Norway
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did you paint the color variation as polypaint? or did the rendering all the stuff?
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, polycounter,
979 Posts,
Join Date Feb 2006,
Location Aachen, Germany
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Quote:
Originally Posted by SimonT
did you paint the color variation as polypaint? or did the rendering all the stuff?
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Looks like tinted ao.
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, Moderator,
8,627 Posts,
Join Date Oct 2004,
Location Iowa City, IA
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holy crap! love this!
if anyone even contemplates complaining about the clip/barrel/revolver compatibility I will poke them in the eye. fair warning
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, Counter of Polys™,
6,426 Posts,
Join Date Dec 2004,
Location Newcastle, uk
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wow thats looking very cool. reminds me a bit of gears of war.. with sponsorship. :P
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, card carrying polycounter,
2,029 Posts,
Join Date Apr 2007,
Location Belmont, CA
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cheers guys!
odium: I already have 2 of the little buggers. I aint ready for more!
MeintevdS & SimonT: EarthQuake is right. It's just tinted AO. Specifically, Its the mental ray Ambient/Reflective Occlusion material in Max. I changed the default white and black to blueish white and rusty brown. I also put a fresnal falloff material in the self illumination slot to fake a rim light but you can hardly see it.
Drakon: max for the subD mesh and Mudbox to sculpt
EarthQuake: Correct!
rooster: hehe. It's definately a frankenstein's monster of a weapon. I'm contemplating infinite ammo for the final game so not even the magazine makes any sense
Oniram: yep Gears is an influence for sure!
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, null,
10 Posts,
Join Date Aug 2011,
Location London UK
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You win the internetss
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edit: sorry wrong button >_<
Last edited by PenGuin1362; 08-30-2011 at 09:07 AM..
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, line,
57 Posts,
Join Date Sep 2009,
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Love that gun, how is the Unity game going?
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, Banned,
5,305 Posts,
Join Date Dec 2008,
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Good god, this is pretty much perfect. Do you think you could post a shot of your mesh before you took it into Mudbox? I'm really curious what you decided to model in max versus what details you decided to sculpt.
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, null,
16 Posts,
Join Date Apr 2011,
Location Austin, tX
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That rocks! I love the handcrafted quality of it, it feels very cared for!
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, spline,
101 Posts,
Join Date May 2006,
Location Viborg, Denmark
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sexy stuff!
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, polycounter,
862 Posts,
Join Date Jan 2009,
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Hot. Looking forward to seeing what it looks like in the bake.
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, polygon,
639 Posts,
Join Date Aug 2005,
Location Belmont, CA
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!!!!! soo cool
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, card carrying polycounter,
2,032 Posts,
Join Date Nov 2004,
Location three oh three.
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<3
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, dedicated polycounter,
1,783 Posts,
Join Date Oct 2008,
Location Vancouver, BC
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aw man. So cool  Has a very original feel to it. MOREEEE
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, polygon,
670 Posts,
Join Date Feb 2010,
Location Vista, CA
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LOL excellent concept and execution. love the stickers too.
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, polycounter,
903 Posts,
Join Date May 2006,
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Can't wait to see it textured!
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, line,
86 Posts,
Join Date May 2011,
Location Montréal
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Looking kick ass, man. Love how just plain chunky it it is. And as many who know me, already know, I LOVE a good looking revolver. ;) Also, if you somehow decide to put Hello Kitty on this, I will squeal like a little girl.
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, polygon,
696 Posts,
Join Date Jan 2007,
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nice and funny concept but the hp sculpt really is something special. really admirable clarity, i can "read" everything about the gun/what's on the gun. looking forward to the full execution on this.
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, veteran polycounter,
2,946 Posts,
Join Date Oct 2004,
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