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domclubb's Avatar
Old (#1)
This is a gun I'm modelling for an FPS Unity game I'm working on. The premise is that you are playing in a smash T.V / unreal tournament style game show. The style of the game is loud and in your face, hence the OTT style of the gun.

(EDIT) LATEST : FINISHED



here' my concept sketch. It's worth noting that the corporate sponsorship logos are place holder and the final gun will have made up logos on it.


Last edited by domclubb; 09-21-2011 at 06:20 AM..
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Sebeuroc's Avatar
Old (#2)
Awesome concept! I'm looking forward to seeing what you do with this.
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domclubb's Avatar
Old (#3)
Sebeuroc : wow that was a quick reply thanks!

here's the high res sculpt...

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odium's Avatar
Old (#4)
FUUUUUUUUUUUUUUUUUUUUUUUUU... Please have my children?
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MeintevdS's Avatar
Old (#5)
That's awesome Perfectly fits the style of the game you described. Looking forward to the bake!

edit:
btw, how did you manage the dirty look? Just AO or did you do something fancy with your shader?
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Drakon's Avatar
Old (#6)
Nice, digg it!
What programs did you use for modeling?
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SimonT's Avatar
Old (#7)
did you paint the color variation as polypaint? or did the rendering all the stuff?
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EarthQuake's Avatar
Old (#8)
Quote:
Originally Posted by SimonT View Post
did you paint the color variation as polypaint? or did the rendering all the stuff?
Looks like tinted ao.
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rooster's Avatar
Old (#9)
holy crap! love this!

if anyone even contemplates complaining about the clip/barrel/revolver compatibility I will poke them in the eye. fair warning
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Oniram's Avatar
Old (#10)
wow thats looking very cool. reminds me a bit of gears of war.. with sponsorship. :P
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domclubb's Avatar
Old (#11)
cheers guys!

odium: I already have 2 of the little buggers. I aint ready for more!

MeintevdS & SimonT: EarthQuake is right. It's just tinted AO. Specifically, Its the mental ray Ambient/Reflective Occlusion material in Max. I changed the default white and black to blueish white and rusty brown. I also put a fresnal falloff material in the self illumination slot to fake a rim light but you can hardly see it.

Drakon: max for the subD mesh and Mudbox to sculpt

EarthQuake: Correct!

rooster: hehe. It's definately a frankenstein's monster of a weapon. I'm contemplating infinite ammo for the final game so not even the magazine makes any sense

Oniram: yep Gears is an influence for sure!
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Pedro Amorim's Avatar
Old (#12)
You win the internetss
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PenGuin1362's Avatar
Old (#13)
edit: sorry wrong button >_<

Last edited by PenGuin1362; 08-30-2011 at 09:07 AM..
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Andreas's Avatar
Old (#14)
Love that gun, how is the Unity game going?
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waffledoodle's Avatar
Old (#15)
Good god, this is pretty much perfect. Do you think you could post a shot of your mesh before you took it into Mudbox? I'm really curious what you decided to model in max versus what details you decided to sculpt.
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Mathorne's Avatar
Old (#16)
That rocks! I love the handcrafted quality of it, it feels very cared for!
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divi's Avatar
Old (#17)
sexy stuff!
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HandSandwich's Avatar
Old (#18)
Hot. Looking forward to seeing what it looks like in the bake.
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konstruct's Avatar
Old (#19)
!!!!! soo cool
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ae.'s Avatar
Old (#20)
<3
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SouthpawSid's Avatar
Old (#21)
aw man. So cool Has a very original feel to it. MOREEEE
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MM's Avatar
Old (#22)
LOL excellent concept and execution. love the stickers too.
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Low's Avatar
Old (#23)
Can't wait to see it textured!
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Jeremy-S's Avatar
Old (#24)
Looking kick ass, man. Love how just plain chunky it it is. And as many who know me, already know, I LOVE a good looking revolver. ;) Also, if you somehow decide to put Hello Kitty on this, I will squeal like a little girl.
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gauss's Avatar
Old (#25)
nice and funny concept but the hp sculpt really is something special. really admirable clarity, i can "read" everything about the gun/what's on the gun. looking forward to the full execution on this.
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