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Marmoset Normal Map Error

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polycounter lvl 7
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copyright polycounter lvl 7
Hello, I hope most of you guys use marmoset and can help me, I've got a really frustrating problem x(


My normal map shows up fine within maya 2011 but when I import it into marmoset , the model looks fine but when I apply the normal map well..


http://dl.dropbox.com/u/12243880/WTF.png



things I have tried :

~ Inverted the green channel

~ tried both FBX And .OBJ

~ Painted out the red , yellow and very green parts of the bake

~ Cleaned the mesh within maya

~ it was triangulated before the import

This mesh has no over lapping UV's

If anyone can help that would be wonderful thanks!

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