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3ds Max - Warped polygons... beginner's easy quick question *video*

Hi Folks

[ame]http://www.youtube.com/watch?v=JICKM_r_0Kc[/ame]

I'm more of a Max 'tweaker', certainly not yet a Max 'modeller', so I'm not quite sure about how to describe my issue, but some polygons on a slightly-curved surface have gone askew. This is not my model, it's someone else's that I am modding to fit my purpose.

I checked for flipped normals, they are ok.

However, the smoothing groups are a bit unusual though:
Good polygons - All of the 'good' polygons on the surface appear to be in group 2.
Bad polygons - All of the 'bad' polygons on the surface are assigned group 2 and group 1.
Adjacent polygons - The nearby surface, at more than a right angle, are all assigned group 1.
Obviously, I tried changing the 'bad' polygons just to group 2... but this made no visible difference though.

:-D Please help, is it the smoothing groups or something else... am I missing something or is there an extra step I need to take?

Thanks and best regards, David

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