Okay so here's the issue. I'm trying to render my scene using lightmaps created on a 2nd uv channel. I'm wanting that lightmap targa to multiply through the diffuse.
I know for game engines its as easy as plugging in that lightmap targe in a multiply area for the 2nd uv in the shader. But I've never done it in max.
Does anyone know how I can setup a shader to render in max with both UV channels. channel 1 being the diffuse/spec targas - channel 2 being the lightmap targa.
Please help!! Thank you!
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