Hey,
This is my first post here. I'm truly inspired by all the fantastic work going on.
I'm creating a top scrolling shooting game for the iPhone which has square terrain tiles spawning infinitely.
When the tiles have their edges merged in Maya the normals are fine, but as soon as they're separated there's an obvious crease. The soften normals tool doesn't seem to work on border edges so I'm at a loss of what to do?
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I'm not so sure I will be able to on the iPhone. Is there a manual solution for the mesh itself?