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created 3ds max flatten mesh/ morph tool?
on 08-24-2011 11:23 AM
hello all I'm trying to find a work flow or a tool that will allow me to duplicate a mesh flatten it then morph it to it's original shape. I've searching around and found some techniques but once I flatten the mesh I cant morph it back.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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I could be way off the mark here... but is this what you want?:
http://www.garydave.com/jing/MorphFlatten.swf
Edit
Seems to work fine the other way around too. ie, apply the Morpher mod to the flattened mesh and use the original as the morph target.
Last edited by GeeDave; 08-24-2011 at 01:47 PM..
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, spline,
212 Posts,
Join Date Jun 2011,
Location London
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What it needs to do is have the ability to flatten an object based off it's uv set then morph it back to it original shape.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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http://slidelondon.com/ used to offer a plugin called slideknit.
I can't find the link to it on their site though, but maybe it's still floating around somewhere. It does exactly what you want.
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, dedicated polycounter,
1,622 Posts,
Join Date Sep 2009,
Location Virtuos Games @ Shanghai
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some one posted something about that on an old cg forum can't seem to find it.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
, polycounter,
1,286 Posts,
Join Date Aug 2011,
Location Berlin
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Oooh, flatten to the UV's, I believe TexTools has that feature.
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, spline,
212 Posts,
Join Date Jun 2011,
Location London
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Thanks you guys!
GeeDave - I tried that I was unable to morph it back to it's original shape.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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Quote:
Originally Posted by devingeesr
Thanks you guys!
GeeDave - I tried that I was unable to morph it back to it's original shape.
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Hmmm I think it allows you to swap back too.. That's odd. The arrows on the tooltip in TexTools go from UV -> 3D, and also from 3D -> UV.
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, polycounter,
826 Posts,
Join Date Mar 2010,
Location London, UK
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That would require to split the original mesh along its uv seams. If you don't have the exact same point count/organization between the 3d and the flat model, it will never morph.
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, polycounter,
993 Posts,
Join Date Dec 2008,
Location Paris, France
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I'm currently following this tutorial and I"m not sure how he unfolds the model.
www.squirrelyjones.com/public/model.pdf
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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well slideknit does it anyway. Maybe he just relaxed the mesh, but the man's on polycount, so i guess you could ask him.
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, polycounter,
993 Posts,
Join Date Dec 2008,
Location Paris, France
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I just PM him i sent him a email before i started the thread but wanted to see if any body else had any ideas on it.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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thank sooooooo much for that plugin that was exactly what i was looking for!
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
, polycounter,
982 Posts,
Join Date Feb 2006,
Location Aachen, Germany
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I tried that and for some reason it didn't work.
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, line,
93 Posts,
Join Date Oct 2010,
Location Paramount
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Hi polycounters
We haven't updated SlideKnit (or SlideNormalThief for that matter) in a little while, and yes I'm afraid they are no longer linked from our site after the last redesign. Direct links are :
http://slidelondon.com/_downloads/Sl.../SlideKnit.zip
http://slidelondon.com/_downloads/Sl...ormalThief.rar
We don't have a lot of time to devote to updating these, but if you do run into any problems you're more than welcome to email me and I might be able to help. Our email address is in the SlideKnit readme and tools themselves.
And of course - these were meant for the community so please do feel free to adapt the code, rehost, whatever will benefit everyone best.
Cheers!
Rob
Quote:
Originally Posted by Kwramm
http://slidelondon.com/ used to offer a plugin called slideknit.
I can't find the link to it on their site though, but maybe it's still floating around somewhere. It does exactly what you want.
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, null,
7 Posts,
Join Date Sep 2008,
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Quote:
Originally Posted by devingeesr
Thanks you guys!
GeeDave - I tried that I was unable to morph it back to it's original shape.
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sure you can, there is a morph modifier in the flattened mesh, i use it pretty much on a daily basis right now, it works
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, veteran polycounter,
3,188 Posts,
Join Date Sep 2006,
Location Berlin Germany
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