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UDK break the smoothing groups

Hi, I've imported an object to UDK from 3d Max, and I've noticed that UDK breaks the geometry in 4 pieces (1st image), following the UV islands, not the smoothing groups I created in Max.

I know that UDK breaks the geometry because of the UV islands, but curiously I've seen that some of the models of Epic (image 2 and 3) doesn't seem to be affected by this..

Any ideas?


wheeluv.jpg

epicobject.jpg


epicobjectwire.jpg

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