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Thanks dude will do =D
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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Quick Shrub =P

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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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hey azzamat, will you be releasing any of the textures that are made ?
i'd like to try to make something myself but i do not feel like stealing any of your work.
well great job on what youve made so far!
thanks
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, null,
1 Posts,
Join Date Dec 2011,
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Lookin cool so far. I remember this game fairly well, was awesome.
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, polycounter,
1,064 Posts,
Join Date May 2008,
Location Kirkland, WA
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I didn't click on this thread with big expectations, but dammit this is awesome. Great colors and what looks to be a solid interpretation of the game. I especially like Aku Aku and your 'squid monster' scene.
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, triangle,
284 Posts,
Join Date Aug 2009,
Location Kirkland, WA
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If only you had a time machine so you could go back in time and invent the whole game!
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, null,
20 Posts,
Join Date Oct 2011,
Location Toronto
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^^^ Yeah, that would be nice...
Great work overal, I'm especially enjoying the color choices.
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, null,
19 Posts,
Join Date Dec 2011,
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Thanks alot guys I havent done much lately cause i'm pretty busy with uni stuff but I will update stuff soon. Once its finished I will release the UDK level for people to rip apart and all that good stuff =D
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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I have found that I have a bit of spare time again so I have started doing a bit more work on my Crash Bandicoot scene. I have created this aztec brickwork for the steps. Not sure on it though. Any advice or crit would be appreciated. =D

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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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Finally found a bit of time to start working on this again

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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|

Still having a lot of trouble getting a nice art style for the tiki statues and other things like that. Also my stylized rocks still look abysmal
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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This is literally my favorite game of all time. I still regularly throw it in the PS1 and play it. I am really excited to see how this turns out. It looks great so far.
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, line,
59 Posts,
Join Date Jan 2012,
Location Austin, Texas
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Working on rock textures, my first attempt was not great

But Im much happier with the second one though its still unfinished any critique would be appreciated =D

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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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Released a demo for the level as it currently stands, Download it! Play it! Crit it =D
http://www.moddb.com/games/crash-ban...ip-crash-level
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
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The level looks awesome right now. Took me right back to the good old ps1 days.
Too bad you can only get halfway up the stairs :p
Goodluck on finishing the level. I'll keep an eye on this one 
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, spline,
157 Posts,
Join Date Feb 2012,
Location Denmark
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actually you can get all the way =P make sure you are using the crash game type and use double jump, though i warn you, once you get past the stairs it gets even less detailed and empty
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|
Makes me want to remake something myself...
I hope the default (and confusing) front-end and player mesh are there because of the lack of time, not some stupid oversight? Other than that, this is perfect. (I sure will whip out the ol' gray box to double-check that  )
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, vertex,
49 Posts,
Join Date Nov 2011,
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yeh dont worry that will all get replced once the level is done. I will be putting in the orignal level select as well =D
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|
Ah makes more sense now  Even though it took me like 6 times to get up the stairs without falling off the side.
Weird i dont remember the floating robot hands :P
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, spline,
157 Posts,
Join Date Feb 2012,
Location Denmark
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It's either floating hands, default inventory or rewriting the entire pawn.
Took me some willpower to turn the game off once I started "comparing"...
Anyway, some crits after playing the original:
- Object and scene fidelity ain't perfect. I understand that doing it pixel by pixel the same thing isn't the goal here but try to keep the color palette and object alignment the same.
Getting some of the textures out of the game for reference would help a lot.
Example: The boat is too bright, the head is way off and it should be tilted towards the camera.
- Level layout needs work, scale is off in a couple spots. I hope the lack of the split is temporary. Shadow boxes are way too small.
- Wumpas should spin a bit faster, while 1-ups and masks shouldn't rotate at all but hover.
- Camera should not spin or move horizontally at all, it's just fixed on the rail and only the vertical angle depends on your altitude. The collision usually never allows you to go off-screen.
- Foliage borders have variable height throughout the entire level.
I'm curious how did you make the rail camera. Matinee?
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, vertex,
49 Posts,
Join Date Nov 2011,
|
Ha I wish it was that easy, its a custom camera script that I found while trauling the internet. Its brilliant you can make a rail track and the camera moves along it in relation to the player its perfect as well for creating a side scroller =D. Also thanks so much for taking the time to compare and play I will add the critique to my to do list.
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|
for anyone who is interested here is a link to the rail camera code. It was create by Joseph Cecot so all credit to him, I just plugged it in =P
http://www.josephcecot.com/programming/unrealscript/
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|
A spline is fine too...
Use an old utility called PSicture to extract textures if you ever need to do it. (Just pop the disc in and scan, everything should show up)
For getting sound out there's a similar program named PSound and for music, use PSF files and rip to wave using your music player of choice.
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, vertex,
49 Posts,
Join Date Nov 2011,
|
didn't have much luck with PSicture unfortunately, shame it would have been nice to see the original texture sheets from the game =(. Thanks anyway. fortunately all the orignal sound is available to download so I have that already, just need to add it. Will do some experiments with creating tiki style pillars and stuff over the next few weeks.
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, triangle,
267 Posts,
Join Date Jul 2011,
Location England, Southampton
|
Hey AzzaMat, I've been following this for quite a while and have been highly impressed with the amount of talent you've put into modelling and texturing alike. I map for Source SDK, and believe it or not, following this thread has inspired me to pick up modelling and stylistic texturing. Anyway, I can totally help you with ripping the textures from Crash 1. I've ripped a ton already from the first level, sunset vista (or lost city), and road to nowhere. I've been attempting to make a map with them:

But yeah if you want me to upload some of the textures from the first level for reference, I'll gladly oblige. 
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, spline,
117 Posts,
Join Date Apr 2012,
Location Denver, CO
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