Hey AzzaMat, thanks for sharing that shader stuff. I have a question about it though.
I wanted to use this shader to create some variation in the grass alpha cards like you did for the ferns. I have a problem though, the color only seems to change on the side that the light is hitting the mesh. The back of the cards that are in shadow stay the same color as the original texture.
Do you or anyone else have any idea why this is happening? Thanks.
Also I am a huge fan of crash bandicoot so I am really looking forward to seeing you finish this.